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Stylus based text input using expanding CIRRIN

Published: 23 May 2006 Publication History

Abstract

CIRRIN [3] is a stylus based text input technique for mobile devices with a touch sensitive display. In this paper we explore the benefit of expanding the letters of CIRRIN to reduce the overall difficulty of selecting a letter. We adapted the existing CIRRIN to expand the characters as the stylus approached it to create a new text entry technique called expanding CIRRIN. In a small user study we compared the standard CIRRIN and expanding CIRRIN for different sentences. Our results indicate that expanding CIRRIN increases error rates and text input times. We observed that expanding the letters often made the stylus enter the CIRRIN ring adjacent to the intended letter, thereby increasing error rates. We discuss the implications of these results, and possible applications of expanding targets with other text input techniques such as the Metropolis [7] soft keyboard.

References

[1]
P. M. Fitts, The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology, 47., pages 381--391, 1954.
[2]
D. Hopkins. The Design and Implementation of Pie Menus. Dr. Dobb's Journal, December 1991.
[3]
J. Mankoff, and G. D. Abowd. CIRRIN: A word-level unistroke keyboard for pen input. Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology., pages 213--214, November, 1998.
[4]
M. McGuffin, and R. Balakrishnan. Acquisition of Expanding Targets. Proceedings of the SIGCHI conference on Human factors in computing systems., pages 57--64, April 2002.
[5]
R. W. Soukoreff, and I. S. MacKenzie. Theoretical upper and lower bounds on typing speed using a stylus and soft keyboard. Behavior & Information Technology, 14, pages 370--379, 1995.
[6]
S. Zhai, S. Conversy, M. Beaudouin-Lafon, Y. Guiard. Human On-line Response to Target Expansion. Proceedings of the CHI Conference on Human Factors in Computing Systems. pages 177--184, April 2003.
[7]
S. Zhai, M. Hunter, B. A. Smith. The Metropolis Keyboard -- An Exploration of Quantitative Design Techniques for Virtual Keyboard Design. Proceedings of the 13th annual ACM symposium on User interface software and technology. pages 119--128, November 2000.

Cited By

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  • (2022)Efficient Flower Text Entry in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320310128:11(3662-3672)Online publication date: Nov-2022
  • (2020)Text Input in Virtual Reality Using a Tracked Drawing TabletHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_24(314-329)Online publication date: 8-Oct-2020
  • (2018)PizzaText: Text Entry for Virtual Reality Systems Using Dual ThumbsticksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286858124:11(2927-2935)Online publication date: Nov-2018
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cover image ACM Other conferences
AVI '06: Proceedings of the working conference on Advanced visual interfaces
May 2006
512 pages
ISBN:1595933530
DOI:10.1145/1133265
  • General Chair:
  • Augusto Celentano
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 May 2006

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Author Tags

  1. CIRRIN
  2. Fitts' law
  3. expanding targets
  4. stylus
  5. text entry
  6. touch sensitive display

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Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2022)Efficient Flower Text Entry in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320310128:11(3662-3672)Online publication date: Nov-2022
  • (2020)Text Input in Virtual Reality Using a Tracked Drawing TabletHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_24(314-329)Online publication date: 8-Oct-2020
  • (2018)PizzaText: Text Entry for Virtual Reality Systems Using Dual ThumbsticksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286858124:11(2927-2935)Online publication date: Nov-2018
  • (2017)COMPASSProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025454(705-715)Online publication date: 2-May-2017
  • (2011)Vector keyboard for android platform-based devicesProceedings of the 2011 international conference on Human interface and the management of information - Volume Part I10.5555/2027916.2027970(435-442)Online publication date: 9-Jul-2011
  • (2011)Vector Keyboard for Android Platform-Based DevicesHuman Interface and the Management of Information. Interacting with Information10.1007/978-3-642-21793-7_49(435-442)Online publication date: 2011
  • (2007)Fisheye keyboardProceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques10.5555/1757268.1757321(452-459)Online publication date: 1-Jul-2007
  • (2007)Fisheye Keyboard: Whole Keyboard Displayed on PDAHuman-Computer Interaction. Interaction Platforms and Techniques10.1007/978-3-540-73107-8_51(452-459)Online publication date: 2007

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