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In search for evaluation methods for children's tangible technology

Published: 07 June 2006 Publication History

Abstract

We selected some user-based evaluation methods for use with school children to evaluate our Tangible User Interface (TUI) prototype. We aimed to evaluate mainly the usability of the prototype, and also fun and educational design. The evaluations were carried out in different environments. We found location of the study and disposition of the space play important roles; selection of the participants is also important

References

[1]
Donker, A., and Markopoulos, P., A comparison of think-aloud, questionnaires and interviews for testing usability with children, In: Faulkner, X., Finlay, J. & Detienne, F. (Eds.) "People and Computers XVI - Proceedings HCI 2002", Springer, p305--316.
[2]
Hanna, L., Risden, K. and Alexander, K. J., (1997) Guidelines for usability testing with children, Interactions, (5) 9--14.
[3]
Höysniemi, J., Hämäläinen, P., and Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 15(2), 205--225.
[4]
MacFarlane, S., Read, J., Höysniemi, J. and Markopoulos, P. (2004). Evaluating Interactive Products for and with Children. Tutorial presented at CHI2004, Vienna, Austria.
[5]
O'Malley, C. and D. S. Fraser (2004). Literature Review in Learning with Tangible Technologies, NESTA Futurelab. http://www.futurelab.org.uk/download/pdfs/research/lit reviews/futurelab review 12.pdf
[6]
Xu, D., Mazzone, E. and MacFarlane, S. (2005). Informant Design with Children - Designing Children's Tangible Technology, 1st International Workshop "Re-Thinking Technology in Museums", Limerick, Ireland http://www.uclan.ac.uk/facs/destech/compute/staff/read/Publish/ChiCi/references/informant design with childr en.pdf

Cited By

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  • (2023)Emma stop that, it's my turn now - Comparing Peer Tutoring and Thinking Aloud for Usability-Testing with Children in a school settingProceedings of Mensch und Computer 202310.1145/3603555.3608542(442-447)Online publication date: 3-Sep-2023
  • (2023)The IDC Research and Design Challenge throughout the years: achievements, reflections and next stepsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589382(423-434)Online publication date: 19-Jun-2023
  • (2022)Magic and Reality: what children’s drawings tell us about their perception of technologyProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535295(498-503)Online publication date: 27-Jun-2022
  • Show More Cited By

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cover image ACM Other conferences
IDC '06: Proceedings of the 2006 conference on Interaction design and children
June 2006
172 pages
ISBN:9781450378086
DOI:10.1145/1139073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2006

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Author Tags

  1. children
  2. design
  3. evaluation
  4. tangible
  5. usability

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IDC06

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2023)Emma stop that, it's my turn now - Comparing Peer Tutoring and Thinking Aloud for Usability-Testing with Children in a school settingProceedings of Mensch und Computer 202310.1145/3603555.3608542(442-447)Online publication date: 3-Sep-2023
  • (2023)The IDC Research and Design Challenge throughout the years: achievements, reflections and next stepsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589382(423-434)Online publication date: 19-Jun-2023
  • (2022)Magic and Reality: what children’s drawings tell us about their perception of technologyProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535295(498-503)Online publication date: 27-Jun-2022
  • (2013)Exploring the potential of the drawing intervention method for design and evaluation by young childrenCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468392(193-198)Online publication date: 27-Apr-2013
  • (2011)TUIs vs. GUIs: comparing the learning potential with preschoolersPersonal and Ubiquitous Computing10.1007/s00779-011-0407-z16:4(421-432)Online publication date: 15-Jun-2011
  • (2010)Get the picture?CHI '10 Extended Abstracts on Human Factors in Computing Systems10.1145/1753846.1754157(4381-4386)Online publication date: 9-Apr-2010
  • (2010)Usability testing with children: Laboratory vs field studies2010 International Conference on User Science and Engineering (i-USEr)10.1109/IUSER.2010.5716733(104-109)Online publication date: Dec-2010
  • (2009)Experience it, draw it, rate itProceedings of the 8th International Conference on Interaction Design and Children10.1145/1551788.1551849(266-270)Online publication date: 3-Jun-2009
  • (2008)Broadening children's involvement as design partnersProceedings of the 7th international conference on Interaction design and children10.1145/1463689.1463755(186-193)Online publication date: 11-Jun-2008
  • (2007)Design and evaluation of tangible interfaces for primary school childrenProceedings of the 6th international conference on Interaction design and children10.1145/1297277.1297331(209-212)Online publication date: 6-Jun-2007
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