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On the design of Camelot, an outdoor game for children

Published: 07 June 2006 Publication History

Abstract

This paper describes the design of Camelot, a mobile outdoor game for small groups of children aged 7-10. Camelot was designed with the aim to encourage social interaction between the players and to encourage physical activity. The paper extends the research literature on design methodology for children, by recording and reflecting upon the lessons learnt by applying a range of techniques for involving children in the design of interactive systems.

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cover image ACM Other conferences
IDC '06: Proceedings of the 2006 conference on Interaction design and children
June 2006
172 pages
ISBN:9781450378086
DOI:10.1145/1139073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 07 June 2006

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  1. children
  2. pervasive gaming
  3. social gaming

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Overall Acceptance Rate 172 of 578 submissions, 30%

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  • (2023)Reconciling Nature-Technology-Child Connections: Smart Cities and the Necessity of a New Paradigm of Nature-Sensitive Technologies for Today’s ChildrenSustainability10.3390/su1508645315:8(6453)Online publication date: 11-Apr-2023
  • (2023)Nature and Natural Rhythm in the Digital World - What's in It for Child–Computer Interaction?: A narrative literature review and an initial design frameworkProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616989(119-132)Online publication date: 3-Oct-2023
  • (2023)Exploring Computational Thinking with Physical Play through DesignProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589365(124-136)Online publication date: 19-Jun-2023
  • (2022)Software Architecture for Location-Based Games Designed for Social Interaction in Public SpaceSerious Games10.1007/978-3-031-15325-9_16(213-228)Online publication date: 22-Sep-2022
  • (2021)Factors Affecting the Perception of Disability: A Developmental PerspectiveFrontiers in Psychology10.3389/fpsyg.2021.70216612Online publication date: 21-Jun-2021
  • (2021)Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field TheoryProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520516(51-61)Online publication date: 30-Nov-2021
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  • (2021)Designing for meaningful social interaction in digital serious gamesEntertainment Computing10.1016/j.entcom.2020.10038536(100385)Online publication date: Jan-2021
  • (2020)"Otter this world"Proceedings of the Interaction Design and Children Conference10.1145/3392063.3394434(444-457)Online publication date: 21-Jun-2020
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