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FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces

Published: 07 June 2006 Publication History

Abstract

Storytelling, edutainment, and collaborative interaction are all powerful paradigms to promote learning in young kids. The FaTe2 project offers a combination of these paradigms by providing a web based, multi-user, two and three dimensions virtual space where children (aged 7--11) can meet, chat, explore, play, and perform storytelling activities in collaboration. The paper describes the background of FaTe2, its educational motivations, its design solutions, and its implementation approach.

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cover image ACM Other conferences
IDC '06: Proceedings of the 2006 conference on Interaction design and children
June 2006
172 pages
ISBN:9781450378086
DOI:10.1145/1139073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2006

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Author Tags

  1. 3D virtual space
  2. collaborative learning
  3. edutainment
  4. story grammar
  5. storytelling

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  • (2024)Unravelling the Educational Power of Interactive Digital Narratives in Childhood LearningInteractive Storytelling10.1007/978-3-031-78453-8_12(181-198)Online publication date: 2-Dec-2024
  • (2024)Exploring Traditional and Tech-Based Toddler Education: A Comparative Study and VR Game Design for Enhanced LearningAdvances in Information and Communication10.1007/978-3-031-54053-0_30(448-460)Online publication date: 17-Mar-2024
  • (2023)DIJS: Methodology for the Design and Development of Digital Educational Serious GamesIEEE Transactions on Games10.1109/TG.2022.321773715:2(273-284)Online publication date: Jun-2023
  • (2021)Exploring synergy in a mobile learning model for piano playing ornaments exercise with local musical heritageInternational Journal of Music Education10.1177/0255761421106634440:3(407-418)Online publication date: 11-Dec-2021
  • (2020)Creating 3D worlds through storytelling and narrationProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441028(677-681)Online publication date: 2-Dec-2020
  • (2020)Collaborative comic-based digital storytelling with primary school childrenProceedings of the Interaction Design and Children Conference10.1145/3392063.3394433(426-437)Online publication date: 21-Jun-2020
  • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020
  • (2019)A six-stage story structure approach for elementary students’ story production: quality, interest, and attitudeComputer Assisted Language Learning10.1080/09588221.2019.1688354(1-24)Online publication date: 15-Nov-2019
  • (2019)Evaluating an automated mediator for joint narratives in a conflict situationBehaviour & Information Technology10.1080/0144929X.2019.163794039:9(1022-1037)Online publication date: 9-Jul-2019
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