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UbiPlay: an interactive playground and visual programming tools for children

Published: 07 June 2006 Publication History

Abstract

Children develop important skills at playgrounds. Physical play promotes health and reacting to other children establishes social behavior patterns. By augmenting playground elements with sensor technology, video displays, and computer software, we pursued to take the experience further. This paper describes what was achieved; UbiPlay, a technology platform for programmable interactive playgrounds. UbiPlay allows children to create and play games in interactive playground environments. We present a play space built using the technology and results from qualitative evaluations, performed with 44 school children between the ages of 10 and 12. Results indicate that end-user programmable playgrounds like ours can provide much stimulus and excitement for children.

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  • (2022)Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic LockdownFrontiers in Computer Science10.3389/fcomp.2022.8223374Online publication date: 25-May-2022
  • (2022)Approaches to embodied interaction in the design of playful environments for young childrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3538828(662-664)Online publication date: 27-Jun-2022
  • (2017)Extensible visual programming model for modular systems targeting novicesProceedings of the 31st British Computer Society Human Computer Interaction Conference10.14236/ewic/HCI2017.26(1-5)Online publication date: 3-Jul-2017
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cover image ACM Other conferences
IDC '06: Proceedings of the 2006 conference on Interaction design and children
June 2006
172 pages
ISBN:9781450378086
DOI:10.1145/1139073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2006

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Author Tags

  1. children
  2. interactive environments
  3. playgrounds
  4. visual programming environments

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

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  • (2022)Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic LockdownFrontiers in Computer Science10.3389/fcomp.2022.8223374Online publication date: 25-May-2022
  • (2022)Approaches to embodied interaction in the design of playful environments for young childrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3538828(662-664)Online publication date: 27-Jun-2022
  • (2017)Extensible visual programming model for modular systems targeting novicesProceedings of the 31st British Computer Society Human Computer Interaction Conference10.14236/ewic/HCI2017.26(1-5)Online publication date: 3-Jul-2017
  • (2017)Identifying Patterns in IDC ResearchProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079739(107-116)Online publication date: 27-Jun-2017
  • (2015)Building interactive experiences block by blockProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836071(289-301)Online publication date: 30-Nov-2015
  • (2015)Designing smart living for ageing Alice – and the persons next doorIntelligent Buildings International10.1080/17508975.2015.10055669:1(3-22)Online publication date: 16-Feb-2015
  • (2014)SiFEB -- A Simple, Interactive and Extensible Robot Playmate for KidsProceedings of the 2014 4th International Conference on Artificial Intelligence with Applications in Engineering and Technology10.1109/ICAIET.2014.32(143-148)Online publication date: 12-Mar-2014
  • (2013)The Role of Affordances and Interaction Bits in the Design of a New Tangible Programming Interface: A Preliminary ResultBell Labs Technical Journal10.1002/bltj.2158117:4(157-174)Online publication date: 27-Feb-2013
  • (2012)I would DiYSE for it!Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design10.1145/2399016.2399044(170-179)Online publication date: 14-Oct-2012
  • (2012)Creating Scenes for an Intelligent Nursing EnvironmentProceedings of the 2012 Eighth International Conference on Intelligent Environments10.1109/IE.2012.50(87-94)Online publication date: 26-Jun-2012
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