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Designing exploratory design games: a framework for participation in Participatory Design?

Published: 01 August 2006 Publication History

Abstract

The dogma of Participatory Design is the direct involvement of people in the shaping of future artefacts. Thus central for designers within this field are the staging of a design process involving participation of people. Organising collaboration between people having various competencies and interests is challenging and therefore designers need frameworks, which can accommodate this work. This paper discusses the use of exploratory design games to organise participation in participatory design projects. Examples of different exploratory design games as sources of inspiration are presented. Through a comparison of different exploratory design games the paper sheds light on the repertoire of possibilities for designers to be aware of when creating their own exploratory design games.

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    cover image ACM Other conferences
    PDC '06: Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
    August 2006
    149 pages
    ISBN:159593460X
    DOI:10.1145/1147261
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 August 2006

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    1. designing exploratory design games
    2. framework
    3. game pieces
    4. participation
    5. participatory design processes
    6. rules

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    PDC'06: Expanding Boundaries in Design
    August 1 - 5, 2006
    Trento, Italy

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