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The design game in participatory design and design education: chances, risks and side effects

Published: 01 August 2006 Publication History

Abstract

In this contribution, the design game as a method in Participatory Design is discussed. The focus lies on the organizational design game. For using the design game relations of power, socio-technical textures and forms of work and organization are treated as concerns that need to be addressed carefully. Cases from student projects are used as illustrating examples; work environments were redesigned and design games played. It turns out that degrees of freedom are present for the choice of (gaming) method as well as the ways of using the selected method. These degrees of freedom should be used in a way that will be labeled as «interested», rather than in a way labeled as «taking for granted». It is not possible to guarantee an interested and beneficial approach; yet the paper argues on the grounds that reflective gaming practice can be supportive in this direction.

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  1. The design game in participatory design and design education: chances, risks and side effects

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      cover image ACM Other conferences
      PDC '06: Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
      August 2006
      149 pages
      ISBN:159593460X
      DOI:10.1145/1147261
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 01 August 2006

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      Author Tags

      1. design game
      2. forms of work and organization
      3. organizational design game
      4. relations of power
      5. socio-technical textures

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      PDC'06
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      • CPSR
      PDC'06: Expanding Boundaries in Design
      August 1 - 5, 2006
      Trento, Italy

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      • (2024)Building Capacity for Digital Innovation—A Game‐StudyCreativity and Innovation Management10.1111/caim.12650Online publication date: 19-Dec-2024
      • (2023)Diverse stakeholders on educational technology development teams: supporting software developers and childrenEducational technology research and development10.1007/s11423-023-10252-x71:5(2021-2046)Online publication date: 23-Jun-2023
      • (2020)A Checklist For A Successful PD Student ProjectProceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 210.1145/3384772.3385132(119-123)Online publication date: 15-Jun-2020
      • (2020)Learning from the Resilience Playtest: increasing engagement in resilience promoting games through participatory designCoDesign10.1080/15710882.2020.1740278(1-19)Online publication date: 12-May-2020
      • (2017)Genuine Participation in Design Practice: Towards a Possible MetricInternational Journal of Art & Design Education10.1111/jade.1210237:2(199-210)Online publication date: 16-Mar-2017
      • (2014)Issues of ParticipationInternational Journal of Sociotechnology and Knowledge Development10.4018/ijskd.20141001046:4(41-61)Online publication date: 1-Oct-2014
      • (2013)The ReflecTable: Bridging the Gap between Theory and Practice in Design EducationHuman-Computer Interaction – INTERACT 201310.1007/978-3-642-40480-1_44(624-641)Online publication date: 2013
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