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Hyperstories and social interaction in 2D and 3D edutainment spaces for children

Published: 22 August 2006 Publication History

Abstract

This paper presents FaTe2, an edutainment environment for children that combines a variety of paradigms: storytelling, hypertext, games, collaborative learning, and social interaction. FaTe2 provides a web based, multi-user, multi-dimension hyperspace, where children (aged 8-11) can meet, chat, play, and perform storytelling activities in collaboration. Small groups of kids -- working both shoulder to shoulder and remotely - can explore together multimedia interactive stories rendered by means of 2D and 3D scenes; they can perform a variety of educational games and narrative activities; they can personalize scene elements and collaboratively create their own narrative flows, generating a multidimensional (i.e., 2D and 3D) hyperstory from the linear multimedia stories that are built-in in the system. The paper describes the background of FaTe2, its "child-centered" design (informed by field studies on kids' storytelling), and its implementation approach. We finally discuss how kids represent a challenging "category of target users" who may open new perspectives for hypertext practice and research.

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cover image ACM Conferences
HYPERTEXT '06: Proceedings of the seventeenth conference on Hypertext and hypermedia
August 2006
178 pages
ISBN:1595934170
DOI:10.1145/1149941
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 August 2006

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Author Tags

  1. IDC (Interaction Design and Children)
  2. collaborative storytelling
  3. edutainment
  4. hypernarrative
  5. social interaction
  6. story grammar

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HT06
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HT06: 17th Conference on Hypertext and Hypermedia
August 22 - 25, 2006
Odense, Denmark

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Overall Acceptance Rate 378 of 1,158 submissions, 33%

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  • (2019)A Preliminary Study on Requirements of Olfactory, Haptic and Audio Enabled Application for Visually Impaired in Edutainment2019 IEEE 9th Symposium on Computer Applications & Industrial Electronics (ISCAIE)10.1109/ISCAIE.2019.8743738(249-253)Online publication date: Apr-2019
  • (2019)Developing Hyper-stories in the Context of Cultural Heritage AppreciationCollaboration Technologies and Social Computing10.1007/978-3-030-28011-6_8(110-128)Online publication date: 8-Aug-2019
  • (2018)Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018)10.1109/DigitalHeritage.2018.8810097(1-8)Online publication date: Oct-2018
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  • (2016)A Tangible, Story-Construction Process Employing Spatial, Computational-ThinkingProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930703(157-166)Online publication date: 21-Jun-2016
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