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Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications

Published: 12 September 2006 Publication History

Abstract

A key issue in mobile and ambient computing is the effort required to rapidly prototype and evaluate user interfaces and applications. Existing technologies for these tasks suffer either from low fidelity (e.g. paper prototypes, mental walkthroughs) or effectively require a near full-scale deployment. We propose an approach using immersive video with surround sound and a simulated infrastructure to create a very realistic environment in the office or the lab. It provides a low-cost and rapid means to prototype user interfaces and applications, and to evaluate them in a realistic simulation of the context, in which they are intended to be used.

Reference

[1]
S. Long, R. Kooper, G. D. Abowd, and C. G. Atkeson. Rapid prototyping of mobile context-aware applications: The Cyberguide case study. In Mobile Computing and Networking, pages 97--107, 1996.

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  • (2024)Usability and User Experience Evaluation in Intelligent Environments: A Review and ReappraisalInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2394724(1-30)Online publication date: 12-Sep-2024
  • (2021)HUMAN FACTORS IN AMBIENT INTELLIGENCE ENVIRONMENTSHANDBOOK OF HUMAN FACTORS AND ERGONOMICS10.1002/9781119636113.ch41(1058-1084)Online publication date: 13-Aug-2021
  • (2016)The To-and-Fro of Sense MakingACM Transactions on Computer-Human Interaction10.1145/288278523:2(1-48)Online publication date: 11-May-2016
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  1. Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications

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    cover image ACM Other conferences
    MobileHCI '06: Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
    September 2006
    320 pages
    ISBN:1595933905
    DOI:10.1145/1152215
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

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    Published: 12 September 2006

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    Author Tags

    1. evaluation
    2. immersive video
    3. mobile and ambient user interfaces
    4. rapid prototyping

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    Cited By

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    • (2024)Usability and User Experience Evaluation in Intelligent Environments: A Review and ReappraisalInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2394724(1-30)Online publication date: 12-Sep-2024
    • (2021)HUMAN FACTORS IN AMBIENT INTELLIGENCE ENVIRONMENTSHANDBOOK OF HUMAN FACTORS AND ERGONOMICS10.1002/9781119636113.ch41(1058-1084)Online publication date: 13-Aug-2021
    • (2016)The To-and-Fro of Sense MakingACM Transactions on Computer-Human Interaction10.1145/288278523:2(1-48)Online publication date: 11-May-2016
    • (2014)Supporting design, prototyping, and evaluation of public display systemsProceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems10.1145/2607023.2607035(263-272)Online publication date: 17-Jun-2014
    • (2012)Virtual prototyping using miniature model and visualization for interactive public displaysProceedings of the Designing Interactive Systems Conference10.1145/2317956.2318024(458-467)Online publication date: 11-Jun-2012
    • (2012)On the use of virtual environments for the evaluation of location-based applicationsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2207676.2208646(2569-2578)Online publication date: 5-May-2012
    • (2012)Supporting pilgrims in navigating densely crowded religious sitesPersonal and Ubiquitous Computing10.1007/s00779-011-0461-616:8(1013-1023)Online publication date: 1-Dec-2012
    • (2011)Scalable navigation support for crowdsProceedings of the 10th international conference on Spatial information theory10.5555/2040205.2040209(40-56)Online publication date: 12-Sep-2011
    • (2011)Hybrid prototyping by using virtual and miniature simulation for designing spatial interactive information systemsProceedings of the 9th international conference on Pervasive computing10.5555/2021975.2021998(250-257)Online publication date: 12-Jun-2011
    • (2011)Scalable Navigation Support for Crowds: Personalized Guidance via Augmented SignageSpatial Information Theory10.1007/978-3-642-23196-4_3(40-56)Online publication date: 2011
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