skip to main content
10.1145/1178477.1178479acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

Painting the town red: configuring location-based games by colouring maps

Published: 15 June 2005 Publication History

Abstract

ColourMaps enable designers to author location-based games by directly colouring over maps. This provides a simple, familiar and yet highly flexible approach to matching location-triggers to complex physical spaces. It also supports configuring and managing other aspects of a game, including setting start positions, filtering inaccurate position data, and underpinning orchestration tools. We describe the use and evolution of this approach to create four location-based games that have toured internationally over the past four years. From this, we draw out a general design for a ColourMap tool that includes concepts of multiple levels, multiple and specialized content layers within a level, and different options for triggering game events from user movements and other actions.

References

[1]
ARCGIS. http://www.esriuk.com
[2]
Battle Machine. http://www.unwiredfactory.com/
[3]
Benford, S., Hull, R., Morrison, J., Clayton, B., et al, "Savannah": Designing a Location-Based Game Simulating Lion Behaviour, Proc. Advanced Computer Entertainment, ACE 2004, Singapore, June 2004, ACM Press.
[4]
Bill. http://www.seamful.com/
[5]
BotFighters. http://www.botfighters.com
[6]
Bjork, S., Falk, J., Hansson, R., Ljungstrand, P. (2001). "Pirates! Using the Physical World as a Game Board", Proc. Interact 2001, 2001, IFIP
[7]
Cheok, A., Goh, K., et al, Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing, In Proc. CHI 2004, Vienna, 24--29 April 2004.
[8]
Flintham, M, Anastasi, R, Benford, S D, Hemmings, T, Crabtree, A, Greenhalgh, C M, Rodden, T A, Tandavanitj, N, Adams, M, Row-Farr, J, Where on-line meets on-the-streets: experiences with mobile mixed reality games, Proc. CHI 2003, Fort Lauderdale, Florida, 5--10 April 2003.
[9]
Flintham, M., Benford, S., Anastasi, R., Drozd, A., Mathrick, J., Rowland, D., Tandavanitj, N., Adams, M., Row-Farr, J., Oldroyd, Sutton, J., Uncle Roy All Around You: Mixing games and theatre on the city streets. In Proceedings of Level Up: The First International Conference of the Digital Games Research Association (DIGRA), November 2003.
[10]
Hull, R., Clayton, C., Melamed, T., Rapid Authoring of Mediascapes. Proceedings of UBICOMP 2004. Springer (2004), 125--142.
[11]
Repton. http://www.superiorinteractive.com/
[12]
Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., and Piekarski, W. ARQuake: An Outdoor/Indoor Augmented Reality First Person Application. In 4th Int'l Symposium on Wearable Computers, pp 139--146, Atlanta, Ga, USA, Oct 2000.
[13]
Satoh, K., Ohshima, T., Tamamoto, H., Tamuara, H, "Case studies of see-through augmentation in mixed reality project", Proceedings of the First International Workshop on Augmented Reality (IWAR '98), San Francisco, USA, November 1998, IEEE Press.
[14]
Sketch Up. http://www.sketchup.com/
[15]
Starner, T., Leibe, B., Singletary, B., & Pair, J (2000b), "MIND-WARPING: Towards Creating a Compelling Collaborative Augmented Reality Game", Intelligent User Interfaces (IUI) 2000, pp. 256--259, ACM Press.
[16]
XPilot. http://www.xpilot.org/

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. game design
  2. location based experiences
  3. mobile gaming

Qualifiers

  • Article

Conference

ACE05

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)3
  • Downloads (Last 6 weeks)0
Reflects downloads up to 16 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2019)Adaptive Musical SoundtracksProceedings of the 14th International Audio Mostly Conference: A Journey in Sound10.1145/3356590.3356597(31-38)Online publication date: 18-Sep-2019
  • (2017)Supporting the consumption and co-authoring of locative media experiences for a rural village communityMultimedia Tools and Applications10.1007/s11042-016-3515-y76:4(5243-5274)Online publication date: 1-Feb-2017
  • (2016)Pervasive GamesEntertainment Computing and Serious Games10.1007/978-3-319-46152-6_18(475-520)Online publication date: 6-Oct-2016
  • (2014)Walk this wayProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557250(605-614)Online publication date: 26-Apr-2014
  • (2008)Fighting with jellyProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology10.1145/1501750.1501827(322-329)Online publication date: 3-Dec-2008
  • (2008)Design for coincidenceProceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts10.1145/1413634.1413643(18-25)Online publication date: 10-Sep-2008
  • (2008)Geographical Data in Mobile Applications Uses beyond Map MakingMap-based Mobile Services10.1007/978-3-540-37110-6_14(293-309)Online publication date: 2008
  • (2006)Extending authoring tools for location-aware applications with an infrastructure visualization layerProceedings of the 8th international conference on Ubiquitous Computing10.1007/11853565_4(52-68)Online publication date: 17-Sep-2006

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media