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Weekend battle: an entertainment system for improving workers' motivation

Published: 15 June 2005 Publication History

Abstract

Entertainment has the power to improve workers' motivation. This improvement affects their productivity. Based on this idea, we have proposed the entertainment system for workers in the working environment. Weekend Battle is a new entertainment system which extends the fun of competition and collection, and which solves the problems which we pointed out in the previous entertainment system. In Weekend Battle, workers rear their avatars at weekdays, and their avatars fight against each other at weekend. The growth at weekdays is related with whether their avatars win or not at weekend, so we expect that they will work harder than without Weekend Battle.We implemented and evaluated Weekend Battle by an experiment for five weeks. The result indicated that Weekend Battle could improve the participants' motivation, and especially the competition could improve their productivity. Moreover, the entertainment system could produce the topic for their informal communication, so it was expected that it make their relationships better.

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. avatar
    2. competition
    3. entertainment
    4. motivation
    5. rearing
    6. weekend game system

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    • (2019)Facilitating Unmotivated Tasks Based on Affection for Virtual Pet2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)10.1109/PERCOMW.2019.8730777(736-741)Online publication date: Mar-2019
    • (2015)Personal, Physical, Social, and Creative Contextual Design for Art EducationComputers in Entertainment (CIE)10.1145/2582193.263344312:1(1-20)Online publication date: 10-Feb-2015
    • (2013)Stand up, heroes!Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II10.1007/978-3-642-39241-2_59(538-547)Online publication date: 21-Jul-2013
    • (2013)Factor models for promoting flow by game players' skill levelProceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I10.1007/978-3-642-39209-2_60(534-544)Online publication date: 21-Jul-2013
    • (2011)Casual Schedule Management and Shared System Using an AvatarKnowledge-Based and Intelligent Information and Engineering Systems10.1007/978-3-642-23851-2_23(220-229)Online publication date: 2011
    • (2010)The World is CanvasProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810601(315-318)Online publication date: 9-Jun-2010
    • (2007)An entertainment system for improving motivation in repeated practice of musical instrumentsProceedings of the 12th international conference on Human-computer interaction: applications and services10.5555/1769451.1769485(278-283)Online publication date: 22-Jul-2007
    • (2007)Keep healthy with funProceedings of the international conference on Advances in computer entertainment technology10.1145/1255047.1255125(280-281)Online publication date: 13-Jun-2007
    • (2007)Using emotion in gamesProceedings of the international conference on Advances in computer entertainment technology10.1145/1255047.1255056(41-48)Online publication date: 13-Jun-2007
    • (2007)An Entertainment System for Improving Motivation in Repeated Practice of Musical InstrumentsHuman-Computer Interaction. HCI Applications and Services10.1007/978-3-540-73111-5_32(278-283)Online publication date: 2007
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