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Transforming your shadow into colorful visual media: multi-projection of complementary colors

Published: 15 June 2005 Publication History

Abstract

This paper proposes a real-time system that transforms your shadows on a floor into colorful visual media. This system is based on the effect of complementary color and multiprojection techniques. By exactly calibrating the system geometrically and photometrically, our system makes it possible to display various images such as texture animation, colorful picture, text and live videos in your shadows without any digitized artifact or latency. Since it can display any images you like, it is applicable for various purposes such as media art, entertainment, and advertisement.

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  1. Transforming your shadow into colorful visual media: multi-projection of complementary colors

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      cover image ACM Other conferences
      ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
      June 2005
      511 pages
      ISBN:1595931104
      DOI:10.1145/1178477
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 15 June 2005

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      View all
      • (2023)Shadowless Projection Mapping using Retrotransmissive OpticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324710429:5(2280-2290)Online publication date: 22-Feb-2023
      • (2023)Shadows as Ambient Displays - A Design SpaceArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_45(622-631)Online publication date: 2-Apr-2023
      • (2022)Shedding Light on Cast Shadows: An Investigation of Perceived Ground Contact in AR and VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.309797828:12(4624-4639)Online publication date: 1-Dec-2022
      • (2021)Towards a Design Space for Shadows as Ambient DisplaysHuman-Computer-Interaction – INTERACT 202110.1007/978-3-030-85607-6_68(509-512)Online publication date: 27-Aug-2021
      • (2011)KAON: An Interactive Content using Face Detection TechniqueKAON(顔音):顔認識を利用したインタラクティブ・コンテンツThe Journal of the Society for Art and Science10.3756/artsci.10.14810:3(148-156)Online publication date: 15-Sep-2011
      • (2009)Social immersive mediaProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1518701.1518920(1447-1456)Online publication date: 4-Apr-2009
      • (2007)"Kage no Sekai"Proceedings of the international conference on Advances in computer entertainment technology10.1145/1255047.1255122(274-275)Online publication date: 13-Jun-2007
      • (2006)4. Image Media Technologies for Self-Participating EntertainmentThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.60.49960:4(499-501)Online publication date: 2006
      • (2006)SharelogProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178931(93-es)Online publication date: 14-Jun-2006
      • (2006)SharelogProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178914(77-es)Online publication date: 14-Jun-2006

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