skip to main content
10.1145/1178477.1178500acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

MonkeyBridge: autonomous agents in augmented reality games

Published: 15 June 2005 Publication History

Abstract

MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and "smart" physical objects. The game serves as a pilot application to examine how "smart" software and hardware components capable of observing and reacting to events in the physical and virtual world can be useful in AR applications. We describe the implementation details of our test setups as well as how autonomous agents offer a rich gaming experience in AR games.

References

[1]
Stapleton, C., Hughes, C., Moshell, M., Micikevicius, P., Altman, M., "Applying Mixed Reality to Entertainment", IEEE Computer 35(12), 2002, pp. 122--124.
[2]
Barakonyi, I., Psik, T., Schmalstieg, D., "Agents That Talk And Hit Back: Animated Agents in Augmented Reality", Proc. of IEEE and ACM International Symposium on Mixed and Augmented Reality 2004 (ISMAR'04), Arlington, VA, USA, 2004, pp. 141--150.
[3]
Bolter, J. D., Grusin, R., "Remediation: Understanding New Media", MIT Press, Cambridge, Massachusetts, 2000, ISBN-0-262-52279-9
[4]
Szalavári, Zs., Eckstein, E., Gervautz, M., "Collaborative Gaming in Augmented Reality", Proc. of Virtual Reality Software and Technology Conf. (VRST'98), Taipei, Taiwan, 1998, pp. 195--204.
[5]
Ohshima, T., Satoh, K., Yamamoto, H., Tamura, H., "AR2 Hockey: A Case Study of Collaborative Augmented Reality", Proc. of the Virtual Reality Annual International Symposium (VRAIS '98), Atlanta, GA, USA, 1998, pp. 268--275
[6]
Piekarski, W., Thomas, B., "ARQuake: The Outdoor Augmented Reality Gaming System", Communications of the ACM 45(1), 2002, pp. 36--38.
[7]
Cheok, A. D., Goh, K., Liu, W., Farbiz, F., Fong, S., Teo, S., Li, Y., and Yang, X., "Human Pacman: a Mobile, Wide-Area Entertainment System Based on Physical, Social, and Ubiquitous Computing", Personal and Ubiquitous Computing 8(2), 2004, pp. 71--81.
[8]
Cheok, A. D., Yang, X., Ying, Z. Z., Billinghurst, M., Kato, H., "Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing", Personal and Ubiquitous Computing 6(5/6), 2002, pp. 430--442.
[9]
Magerkurth, C., Engelke, T., Memisoglu, M., "Augmenting the Virtual Domain with Physical and Social Elements Towards a Paradigm Shift in Computer Entertainment Technology", Proc. of Advances of Computer Entertainment 2004 (ACE 2004), Singapore, 2004, pp. 163--172.
[10]
Maes, P., Darrell, T., Blumberg, B., Pentland, A., "The ALIVE System: Wireless, Full-body Interaction with Autonomous Agents", ACM Multimedia Systems 5(2), 1997, pp. 105--112.
[11]
Anabuki, M., Kakuta, H., Yamamoto, H., Tamura, H., "Welbo: An Embodied Conversational Agent Living in Mixed Reality Space", Proc. of Human Factors in Computing System (CHI 2000), Extended Abstracts, The Hague, The Netherlands, 2000, pp. 10--11.
[12]
MacIntyre, B., Bolter, J. D., Vaughan, J., Hannigan, B., Moreno, E., Haas, M., Gandy, M., "Three Angry Men: Dramatizing Point-of-View Using Augmented Reality", SIGGRAPH 2002 Technical Sketches, San Antonio, TX, USA, 2002.
[13]
Cavazza, M., Charles, F., Mead, S. J., Martin, O., Marichal, X., Nandi, A., "Multimodal Acting in Mixed Reality Interactive Storytelling", IEEE Multimedia 11(3), 2004, pp. 30--39.
[14]
Balcisoy, S., Kallmann, M., Torre, R., Fua, P., Thalmann, D., "Interaction Techniques with Virtual Humans in Mixed Environments", Proc. of International Symposium on Mixed Reality (ISMAR 2001), Tokyo, Japan, 2001.
[15]
Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H., "Shared Reality: Physical Collaboration with a Virtual Peer", Proc. of Human Factors in Computing System (CHI 2000), The Hague, The Netherlands, 2000, pp. 259--260.
[16]
Itoh, Y., Akinobu, S., Ichida, H., Watanabe, R., Kitamura, Y., Kishino, F., "TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks", Proc. of the 2nd International Conference on Creating, Connecting and Collaborating through Computing, Kyoto, Japan, 2004, pp. 62--70.
[17]
Florence, M., Storey, R., "Vietnam", Lonely Planet Publications, 2001, p. 530.
[18]
Schmalstieg, D., Fuhrmann, A., Hesina, G., Szalavári, Zs., Encarnação, M., Gervautz, M., Purgathofer, W., "The Studierstube Augmented Reality Project", PRESENCE-Teleoperators and Virtual Environments, MIT Press, 2002.

Cited By

View all
  • (2021)The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in TransrealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_32(797-829)Online publication date: 16-Dec-2021
  • (2019)Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces Through GamingAugmented Reality Games II10.1007/978-3-030-15620-6_4(83-102)Online publication date: 24-May-2019
  • (2019)A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of ThingsArtificial Intelligence in IoT10.1007/978-3-030-04110-6_1(1-24)Online publication date: 13-Feb-2019
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. augmented reality
  2. autonomous agents
  3. multiplayer games

Qualifiers

  • Article

Conference

ACE05

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)7
  • Downloads (Last 6 weeks)2
Reflects downloads up to 16 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2021)The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in TransrealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_32(797-829)Online publication date: 16-Dec-2021
  • (2019)Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces Through GamingAugmented Reality Games II10.1007/978-3-030-15620-6_4(83-102)Online publication date: 24-May-2019
  • (2019)A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of ThingsArtificial Intelligence in IoT10.1007/978-3-030-04110-6_1(1-24)Online publication date: 13-Feb-2019
  • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 31-Oct-2016
  • (2016)Review of augmented reality agent in education2016 6th International Annual Engineering Seminar (InAES)10.1109/INAES.2016.7821924(150-153)Online publication date: Aug-2016
  • (2015)The Interactive-Token Approach to Board GamesAmbient Intelligence10.1007/978-3-319-26005-1_10(138-154)Online publication date: 30-Oct-2015
  • (2013)E-Learning and the Process of Studying in Virtual ContextsE-Learning Paradigms and Applications10.1007/978-3-642-41965-2_3(65-95)Online publication date: 6-Dec-2013
  • (2013)Intelligent Machine Space for Interacting with Human in Ubiquitous Virtual RealityProceedings of the First International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 802810.1007/978-3-642-39351-8_50(459-465)Online publication date: 21-Jul-2013
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2011)ARMateProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040456(12-19)Online publication date: 7-Sep-2011
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media