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Reflections on the methodology of pervasive gaming

Published: 15 June 2005 Publication History

Abstract

The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space.

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. game rules
    2. game space
    3. game theory
    4. gameplay
    5. ludology
    6. pervasive gaming

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    • (2018)Framework for context-aware smartphone applicationsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-009-0391-825:12(1121-1132)Online publication date: 27-Dec-2018
    • (2018)Multimodal augmented reality tangible gamingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-009-0388-325:12(1109-1120)Online publication date: 27-Dec-2018
    • (2014)A Hostile WorldCases on the Societal Effects of Persuasive Games10.4018/978-1-4666-6206-3.ch012(232-253)Online publication date: 2014
    • (2011)Pervasive Computer Games and Processes of Spatialization: Informational Territories and Mobile TechnologiesCanadian Journal of Communication10.22230/cjc.2011v36n2a218736:2(277-294)Online publication date: 5-Aug-2011
    • (2010)Pervasive play for everyone using the weatherProceedings of the 7th International Conference on Advances in Computer Entertainment Technology10.1145/1971630.1971663(104-105)Online publication date: 17-Nov-2010
    • (2010)panOULU conquerorProceedings of the 3rd International Conference on Fun and Games10.1145/1823818.1823836(157-165)Online publication date: 15-Sep-2010
    • (2009)A Pervasive Augmented Reality Serious GameProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2009.40(148-155)Online publication date: 23-Mar-2009
    • (2009)Prototyping a Context-Aware Framework for Pervasive Entertainment ApplicationsProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2009.18(84-91)Online publication date: 23-Mar-2009

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