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Digiwall: an interactive climbing wall

Published: 15 June 2005 Publication History

Abstract

Digiwall is a climbing wall enhanced with hardware and software. It combines the computer game with sport climbing, and extends both concepts with new features. Digiwall frees the user from focusing on a computer screen. Instead sound and music are used to convey the gaming experience. The Digiwall concept is designed to support a large number of games, competitions, challenges and even aesthetic experiences. It is an example of how technology can promote physical activity and engage people's senses and capabilities in a way that traditional computer gaming and sport climbing do not.

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  • (2024)Detection of Lowering in Sport Climbing Using Orientation-Based Sensor-Enhanced Quickdraws: A Preliminary InvestigationSensors10.3390/s2414457624:14(4576)Online publication date: 15-Jul-2024
  • (2022)Designing for Bouldering: Supporting Kinesthetic Learning of Action Sport EnthusiastsCompanion Publication of the 2022 ACM Designing Interactive Systems Conference10.1145/3532107.3532884(48-51)Online publication date: 13-Jun-2022
  • (2020)Video and Sensor-Based Rope Pulling Detection in Sport ClimbingProceedings of the 3rd International Workshop on Multimedia Content Analysis in Sports10.1145/3422844.3423058(53-60)Online publication date: 16-Oct-2020
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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. computer game interface
    2. digiwall
    3. dramatic underscore
    4. game sound design
    5. health
    6. sport climbing
    7. tangible user interface

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    Cited By

    View all
    • (2024)Detection of Lowering in Sport Climbing Using Orientation-Based Sensor-Enhanced Quickdraws: A Preliminary InvestigationSensors10.3390/s2414457624:14(4576)Online publication date: 15-Jul-2024
    • (2022)Designing for Bouldering: Supporting Kinesthetic Learning of Action Sport EnthusiastsCompanion Publication of the 2022 ACM Designing Interactive Systems Conference10.1145/3532107.3532884(48-51)Online publication date: 13-Jun-2022
    • (2020)Video and Sensor-Based Rope Pulling Detection in Sport ClimbingProceedings of the 3rd International Workshop on Multimedia Content Analysis in Sports10.1145/3422844.3423058(53-60)Online publication date: 16-Oct-2020
    • (2020)ExemPoserProceedings of the Augmented Humans International Conference10.1145/3384657.3384788(1-9)Online publication date: 16-Mar-2020
    • (2020)The Importance of Virtual Hands and Feet for Virtual Reality ClimbingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383067(1-8)Online publication date: 25-Apr-2020
    • (2019)The Role of Physical Props in VR Climbing EnvironmentsProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300413(1-13)Online publication date: 2-May-2019
    • (2018)Vocal Telekinesis: towards the development of voice-physical installationsUniversal Access in the Information Society10.1007/s10209-008-0135-y8:2(65-75)Online publication date: 20-Dec-2018
    • (2017)ShuttleKicker+Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131303(471-478)Online publication date: 15-Oct-2017
    • (2017)Exploring Rock Climbing in Mixed Reality EnvironmentsProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053110(1787-1793)Online publication date: 6-May-2017
    • (2016)Sonic PlaygroundsProceedings of the Audio Mostly 201610.1145/2986416.2986448(139-146)Online publication date: 4-Oct-2016
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