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Interactive three-dimensional rendering on mobile computer devices

Published: 15 June 2005 Publication History

Abstract

We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore, we need to limit the amount of geometry sent by the server to each client. We extract the geometry that is visible for each client and send it. The clients render the geometry using the OpenGL ES [10] API. Our geometry extraction algorithm employs multiresolution and view-dependent simplification. We present results of our system running on a software implementation of OpenGL ES that runs on a Pock-etPC 2003.

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ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. 3D graphics
  2. geometric simplification
  3. mobile devices
  4. multiresolution
  5. wireless communication

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ACE05

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Overall Acceptance Rate 36 of 90 submissions, 40%

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  • (2014)Scalable DevicesScientific Visualization10.1007/978-1-4471-6497-5_29(361-373)Online publication date: 19-Sep-2014
  • (2013)Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data StructuresMobile and Handheld Computing Solutions for Organizations and End-Users10.4018/978-1-4666-2785-7.ch019(341-358)Online publication date: 2013
  • (2013)Evaluation of Interactive Visualization on Mobile Computing Platforms for Selection of Deep Brain Stimulation ParametersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2012.9219:1(108-117)Online publication date: 1-Jan-2013
  • (2011)X3D-Based Virtual Good Presentation on Mobile DeviceAdvanced Materials Research10.4028/www.scientific.net/AMR.225-226.1063225-226(1063-1066)Online publication date: Apr-2011
  • (2011)Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data StructuresInternational Journal of Handheld Computing Research10.4018/jhcr.20110101042:1(55-71)Online publication date: 1-Jan-2011
  • (2011)Towards peer-assisted rendering in networked virtual environmentsProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2072324(183-192)Online publication date: 28-Nov-2011
  • (2011)Pseudo-Immersive Real-Time Display of 3D Scenes on Mobile DevicesProceedings of the 2011 International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission10.1109/3DIMPVT.2011.15(41-48)Online publication date: 16-May-2011
  • (2009)A lightweight 3D visualization and navigation system on handheld devicesProceedings of the 2009 ACM symposium on Applied Computing10.1145/1529282.1529318(162-166)Online publication date: 8-Mar-2009
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