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Massive flux design for an interactive water installation: water games

Published: 15 June 2005 Publication History

Abstract

This paper identifies and contextualizes the limitations and problems found in interactive installations that require a massive flux of users. It then presents a set of solutions for these practical problems and shows how they have been applied to a real life installation with exceptionally good results. The application is an interactive water installation for children and their families for the international event called "Universal Forum of Cultures, Barcelona 2004".

References

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V. Group. Mandala system, virtual hoops game. http://www.vividgroup.com (last accessed April 2005).
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F. Magic Kingdom, Walt Disney World. Buzz lightyear's space ranger spin. http://disneyworld.disney.go.com/wdw/parks/attractionDetail?id=BuzzLightyearsSpaceRangerSpin AttractionPage (last accessed April 2005).
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Parés, R. Parés, N. Interaction-driven virtual reality application design. a particular case: 'el ball del fanalet or lightpools'. PRESENCE: Teleoperators and Virtual Environments, Cambridge, MA: MIT Press, Vol 10(2):236--245, 2001.
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Parés, R. Parés, N. An Interaction-driven Strategy for Virtual Reality Applications. Abstract Proceedings of the VR World Congress, El. pub, IST, EC. Barcelona, 2001.
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Reynolds, R. Roller Coasters, Flumes and Flying Saucers. Northern Lights Publishing, 1999.
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F. Universal Studios. Men in black. http://themeparks.universalstudios.com/orlando/website/info/men-in-black.html (last accessed April, 2005).
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F. Walt Disney World. Disneyquest. http://www.disneyquest.com/ (last accessed April 2005).

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  1. Massive flux design for an interactive water installation: water games

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. interaction
    2. interaction-driven design
    3. interactive attractions
    4. real time
    5. throughput

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    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2024)Nature and digitalization challenging the traditional playgroundUrban Forestry & Urban Greening10.1016/j.ufug.2023.12814893(128148)Online publication date: Mar-2024
    • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
    • (2022)Fontana: Triggering Physical Activity and Social Connectedness through an Interactive Water InstallationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519765(1-7)Online publication date: 27-Apr-2022
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    • (2017)A Thing of BeautyProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025816(2462-2472)Online publication date: 2-May-2017
    • (2016)HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and TeamworkSensors10.3390/s1604058616:4(586)Online publication date: 23-Apr-2016
    • (2016)A Craft Approach to Health Awareness in ChildrenProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901888(724-735)Online publication date: 4-Jun-2016
    • (2016)Designing for Children's Outdoor PlayProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901875(28-38)Online publication date: 4-Jun-2016
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