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A qualitative exploration of entertainment experiences

Published: 15 June 2005 Publication History

Abstract

Research into film experiences can reveal much about experiences of computer based entertainment. This paper reports on the first stage of an investigation of people's film content experiences. Ten young adults matching the prime demographic for film-goers watched a short film. Afterwards they were interviewed about their experiences of the film. The most important themes were similarities of experience, differences in experience and plausibility. This material was then set in the context of mental models. The paper concludes by outlining the implications of this work for computer based entertainment.

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 15 June 2005

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    Author Tags

    1. 'felt life'
    2. experiences
    3. hazyspace
    4. mental models
    5. psychology of film experiences

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    View all
    • (2008)A qualitative study in consumer behavior of Skype internet phone2008 IEEE International Conference on Industrial Engineering and Engineering Management10.1109/IEEM.2008.4738209(1935-1939)Online publication date: Dec-2008
    • (2008)Cognition Change from Skype Internet Phone User by Qualitative PerspectivesProceedings of the 2008 IEEE International Conference on e-Business Engineering10.1109/ICEBE.2008.107(543-548)Online publication date: 22-Oct-2008
    • (2008)Exploring Cognition Change of Skype UsageProceedings of the 2008 Third International Conference on Convergence and Hybrid Information Technology - Volume 0110.1109/ICCIT.2008.262(214-219)Online publication date: 11-Nov-2008
    • (2008)A Study in the Affect and Cognition of Consumers on Blog UsageProceedings of the 2008 IEEE Asia-Pacific Services Computing Conference10.1109/APSCC.2008.231(323-328)Online publication date: 9-Dec-2008
    • (2006)Insights into the design of computer entertainment from schemas in filmProceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment10.1007/11944577_8(84-92)Online publication date: 4-Dec-2006

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