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Magic moments in situated mediascapes

Published: 15 June 2005 Publication History

Abstract

In this paper, we describe the situation and factors that lead to "Magic Moments" in mediascape experiences and discuss the implications for how to design these magic moments without them appearing contrived. We introduce a framework for Experience Design and describe a set of design heuristics which should extend the field of HCI to encompass aspects of user experience, mobility, the outside environment and facets of the new medium. The distinctive feature of mediascapes is their link to the physical environment. The findings are primarily based on analysis of public reaction to Riot! 1831, a mediascape in the form of an interactive drama which is based on the actual riots that took place in a public square in Bristol, England in 1831.

References

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ARCHEOGUIDE website:http://archeoguide.intranet.gr
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Benford, S., Rowland, D., Flintham, M, Drozd, A., Hull, R., Reid, J., Morrison, J., Facer, K. Life on the Edge: Supporting Collaboration in Location-Based Experiences. CHI 2005
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Dovey, J. and Fleuriot, C. Experiencing Mobile Media: Bristol Seminars http://www.nmk.co.uk/article/2005/04/22/locative-media-language
[4]
Hull, R., Reid, J., Geelhoed, E Delivering Compelling Experiences through Wearable IEEE Pervasive Computing, 2002. 1(4): p. 56--61
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Mobile Bristol http://www.mobilebristol.com
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Reid, J., Geelhoed, E., Hull, R., Cater, K., Clayton, B. Parallel Worlds: Immersion in location-based experiences in Proceedings of CHI 2005
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Shkovsky, V. 1986. Art as Technique in Contemporary Literary Criticism. Modernism Through Poststructuralism. Edited and with Introductions by Robert Con Davis. Longman Press, New York and London: 56
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Williams, M., Facer, K., Fleuriot, C., Reid, J. & Hull, R. Mobile Bristol: A New Sense of Place in Ubicomp '02. 2002

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  • (2024)Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality StorytellingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642431(1-19)Online publication date: 11-May-2024
  • (2023)Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the MarginsInteractive Storytelling10.1007/978-3-031-47655-6_8(117-137)Online publication date: 31-Oct-2023
  • (2023)Authoring Locative Narratives–Lessons Learned and Future VisionsThe Authoring Problem10.1007/978-3-031-05214-9_14(221-233)Online publication date: 2-Jan-2023
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  1. Magic moments in situated mediascapes

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. context
    2. experience design
    3. location aware
    4. locative media
    5. mediascape
    6. mobility
    7. situated

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    Cited By

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    • (2024)Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality StorytellingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642431(1-19)Online publication date: 11-May-2024
    • (2023)Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the MarginsInteractive Storytelling10.1007/978-3-031-47655-6_8(117-137)Online publication date: 31-Oct-2023
    • (2023)Authoring Locative Narratives–Lessons Learned and Future VisionsThe Authoring Problem10.1007/978-3-031-05214-9_14(221-233)Online publication date: 2-Jan-2023
    • (2022)Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00159(616-617)Online publication date: Mar-2022
    • (2022)Magic in Human-Robot Interaction (HRI)2022 Swedish Artificial Intelligence Society Workshop (SAIS)10.1109/SAIS55783.2022.9833054(1-10)Online publication date: 13-Jun-2022
    • (2022)The Main Indicators Affecting Interactive Experience Design in Contemporary Urban Spaces Using Media InterventionsAdvances in Architecture, Engineering and Technology10.1007/978-3-030-86913-7_3(25-38)Online publication date: 18-Mar-2022
    • (2021)Varying user agency and interaction opportunities in a home mobile augmented virtuality story2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00051(347-356)Online publication date: Oct-2021
    • (2021)Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-87595-4_16(209-226)Online publication date: 16-Sep-2021
    • (2020)The Balance of AttentionJournal on Computing and Cultural Heritage 10.1145/340419513:4(1-24)Online publication date: 3-Dec-2020
    • (2020)Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young PeopleHuman-Computer Interaction. Design and User Experience10.1007/978-3-030-49059-1_16(217-233)Online publication date: 10-Jul-2020
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