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Personalizing game content using audio-visual media

Published: 15 June 2005 Publication History

Abstract

This paper introduces the concept of media-controlled games, where game content is personalized using audio-visual media as an input to the game. Each piece of background music or picture selected by the player makes the game look different and behave variedly.

References

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Holm, J., Havukainen, K., Arrasvuori, J., Novel Ways to Use Audio in Games, Proceedings of Game Developer Conference, San Francisco, March 7--11, 2005
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Hämäläinen, P., Mäki-Patola, P., Pulkki, V., Airas, M., Musical Computer Games Played by Singing, Proceedings of DAFx'04 Conference, Naples, Italy, October 5--8, 2004
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Musical Invaders, www.dmi.usherb.ca/minvaders/en/, 15.2.2005
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Musical Space Invaders and Music Scale Teacher, www.sharewaresoft.com/Music-Scale-Teacher-download-5736.htm, 15.2.2005
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Vib-Ribbon, www.vibribbon.com/, 28.4.2005
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Hall, J., Playing with Mobile Media -- Tokyo Game Show 2004, www.thefeature.com/article?articleid=101102, 28.4.2005
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Final Fantasy VII, http://wireless.gamespy.com/wireless/before-crisis-final-fantasy-vii/550235p1.html, 10.2.2005
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Cited By

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  • (2017)Music Definition Language & Music Manipulation Language: A Coding Scheme for Music Representation and Storage2017 IEEE 14th International Conference on e-Business Engineering (ICEBE)10.1109/ICEBE.2017.44(232-237)Online publication date: Nov-2017
  • (2015)The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying gameCyberpsychology: Journal of Psychosocial Research on Cyberspace10.5817/CP2015-3-29:3Online publication date: 2015
  • (2010)Adapting personal music for synesthetic game playProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822370(163-170)Online publication date: 19-Jun-2010
  • Show More Cited By

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  1. Personalizing game content using audio-visual media

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. MIDI
    2. audio
    3. games
    4. image-controlled games
    5. media-controlled games
    6. music
    7. musically controlled games
    8. personalization

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2017)Music Definition Language & Music Manipulation Language: A Coding Scheme for Music Representation and Storage2017 IEEE 14th International Conference on e-Business Engineering (ICEBE)10.1109/ICEBE.2017.44(232-237)Online publication date: Nov-2017
    • (2015)The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying gameCyberpsychology: Journal of Psychosocial Research on Cyberspace10.5817/CP2015-3-29:3Online publication date: 2015
    • (2010)Adapting personal music for synesthetic game playProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822370(163-170)Online publication date: 19-Jun-2010
    • (2010)Chasers of the Lost Data: Turning content management systems into gaming platforms2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference10.1109/ICEGIC.2010.5716883(1-4)Online publication date: Dec-2010
    • (2009)An audio processing library for game development in flash2009 International IEEE Consumer Electronics Society's Games Innovations Conference10.1109/ICEGIC.2009.5293603(201-209)Online publication date: Aug-2009
    • (2007)Implementation and evaluation of a background music reactive gameProceedings of the 4th Australasian conference on Interactive entertainment10.5555/1367956.1367957(1-6)Online publication date: 3-Dec-2007
    • (2006)Using MIDI to modify video game contentProceedings of the 2006 conference on New interfaces for musical expression10.5555/1142215.1142229(65-70)Online publication date: 4-Jun-2006
    • (2006)Modifying game content with personal mediaProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178924(86-es)Online publication date: 14-Jun-2006

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