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BodyMusic: a novel framework design for body-driven music composition

Published: 15 June 2005 Publication History

Abstract

This paper presents the design and development of a novel framework for interactive body-driven music composition. This framework consists of three layers and we call the resulting system, BodyMusic. BodyMusic acts as a cyber instrument that enables both musicians and music laypersons to interactively and intuitively control and compose the tonality and the melody of the music through body motions without real musical instruments. This work is an innovative approach that enables users to dynamically generate music through their body motions and gestures without chronic learning and training. BodyMusic can be used in entertainment and can also be used for music education in primary schools. Music theories are embedded in the design so that melody flow and musical expressions including the pitch, rhythm and volume of the melody can be varied in real time.

References

[1]
Ip, H. S., Young, H., and Tang, A. Body-Brush: A Body-driven Interface for Visual Aesthetics. In Proceedings of the ACM International Conference on Multimedia, Juan-les-Pins, France Riviera, France, 2002, 664--665.
[2]
Ip, H. S., Young, H., and Tang, A. Body Brush: Generating Virtual 3D Painting through Body Motion. SIGGRAPH 2003: Emerging Technologies, 2003.
[3]
Loh, K. A Handbook of Music Theory Grade 6--8, Malaysia: Rhythm MP SDN. BHD., 1993, 3--13.
[4]
Mulder, A., and Fels, S. Sound Sculpting: Manipulating Sound through Virtual Sculpting. In Proceedings of the Western Computer Graphics Symposium, Canada, August 1998, 15--23.
[5]
Young, D. The Hyperbow Controller: Real-Time Dynamics Measurement of Violin Performance. In Proceedings of the Conference of New Instruments for Musical Expression (NIME-02), Dublin, Ireland, May 2002, 65--70.

Cited By

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  • (2018)Playing the BodyProceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion10.1145/3243274.3243287(1-8)Online publication date: 12-Sep-2018
  • (2007)A conceptual framework of affective context-aware interactive learning mediaProceedings of the 2nd international conference on Technologies for e-learning and digital entertainment10.5555/1772177.1772220(391-400)Online publication date: 11-Jun-2007

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. BodyMusic
  2. automated music composition and generation
  3. human-computer interface
  4. interactive music system

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ACE05

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2018)Playing the BodyProceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion10.1145/3243274.3243287(1-8)Online publication date: 12-Sep-2018
  • (2007)A conceptual framework of affective context-aware interactive learning mediaProceedings of the 2nd international conference on Technologies for e-learning and digital entertainment10.5555/1772177.1772220(391-400)Online publication date: 11-Jun-2007

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