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ARMS: a trading card game using AR technology

Published: 15 June 2005 Publication History

Abstract

Trading card games have become very popular among children all over the world. This paper describes an example of enhancing a trading card game involved with Augmented Reality technologies, the players of which can experience monster summoning and battles, as if they are happening on their own arms.

References

[1]
R. T. Azuma. A survey of angmented reality. In Presence: Teleoperators and Virtual Environments, 6(4):355--385, August 1997.
[2]
M. Billinghurst, H. Kato, and I. Poupyrev. The magicbook: A transitional ar interface. Computers and Graphics, pages 745--753, May 2001.
[3]
H. Katayose and K. Okudaira. ifp a music interface using an expressive performance template. In Entertainment Computing 2004, LNCS, Vol. 3166, pages 529--540. Springer, September 2004.

Cited By

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  • (2012)Augmented reality card game based on user-specific information controlProceedings of the 20th ACM international conference on Multimedia10.1145/2393347.2396416(1193-1196)Online publication date: 29-Oct-2012
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2007)Cultivating Operating System Process Concept with Card GameProceedings of the 2007 International Conference on Parallel Processing Workshops10.1109/ICPPW.2007.33Online publication date: 10-Sep-2007

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  1. ARMS: a trading card game using AR technology

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    1. Trading card game

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2012)Augmented reality card game based on user-specific information controlProceedings of the 20th ACM international conference on Multimedia10.1145/2393347.2396416(1193-1196)Online publication date: 29-Oct-2012
    • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
    • (2007)Cultivating Operating System Process Concept with Card GameProceedings of the 2007 International Conference on Parallel Processing Workshops10.1109/ICPPW.2007.33Online publication date: 10-Sep-2007

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