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View all- Yáñez-Gómez RCascado-Caballero DSevillano J(2017)Academic methods for usability evaluation of serious gamesMultimedia Tools and Applications10.1007/s11042-016-3845-976:4(5755-5784)Online publication date: 1-Feb-2017
Four types of interactive environments explored ways to extend gaming beyond the limitations of the personal computer's conventional desktop interface. These projects aimed to challenge John Huizinga's notion of a "magic circle", the imaginary ...
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines. One ...
Serious games as learning medium have advanced in the past few years. They have been applied to support learning in various fields such as security, health-care, and education. Serious games can scale from low budget games up to high budget games ...
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