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Towards an intelligent storyboarding tool for 3D games

Published: 15 June 2005 Publication History

Abstract

We present an intelligent storyboarding tool that takes as an input abstract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic storyboard.

References

[1]
Amerson Dan, Kime Shaun, Real-Time Cinematic Camera Control For Interactive Narratives, Working notes of AAAI Spring Symposium, Stanford, CA 2000.
[2]
Nicolas Halper, Ralf Helbing, and Thomas Strothotte. A Camera Engine for Computer Games: Managing the TradeOff Between Constraint Satisfaction and Frame Coherence. Computer Graphics Forum: Proceedings Eurographics 2001, 20(3): 174--183, 2001.
[3]
He, L., Cohen, M. F., & Salesin, D. H. (1996). The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing. Proceedings of SIGGRAPH '96, 217--224.
[4]
McDermott Scott, Li Junwei, Bares William, Storyboard Frame Editing for Cinematic Composition, Proceedings of IUI--2000.

Cited By

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  • (2022)Prototyping InContext: Exploring New Paradigms in User Experience ToolsProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531175(1-5)Online publication date: 6-Jun-2022

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. intelligent user interfaces
  2. virtual cinematography

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ACE05

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2022)Prototyping InContext: Exploring New Paradigms in User Experience ToolsProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531175(1-5)Online publication date: 6-Jun-2022

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