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Through the looking glass: you can play against your own reflection

Published: 15 June 2005 Publication History

Abstract

This interactive artwork overturns the commonsense assumption that a looking glass reflects the world in front of it. The worlds outside and inside the looking glass are not symmetric in our optical system. This feature allows you to play an air-hockey game against yourself reflected in the looking glass.

References

[1]
T. Iwai. Another Time, Another Space. Antwerp Central Station, Belgium, 1993.
[2]
Y. Kakehi, M. Iida, T. Naemura, Y. Shirai, M. Matsushita, and T. Ohguro. Lumisight Table: Interactive View-Dependent Tabletop Display Surrounded by Mutiple Users. IEEE Computer Graphics and Applications, 25(1):48--53, January 2005.
[3]
P. Maes, T. Darrell, B. Blumberg, and A. Pentland. The ALIVE system: Full-body interaction with autonomous agents. Proceedings of Computer Animation '95, IEEE Press, 1995.

Cited By

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  • (2024)MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirrorSIGGRAPH Asia 2024 Posters10.1145/3681756.3697881(1-2)Online publication date: 3-Dec-2024
  • (2024)I vs. Me : An adversarial interaction with your past selfSIGGRAPH Asia 2024 Emerging Technologies10.1145/3681755.3697866(1-2)Online publication date: 3-Dec-2024
  • (2023)Mirror‐Transcending Aerial Imaging (MiTAi): An optical system that freely crosses the boundary between mirrored and real spacesJournal of the Society for Information Display10.1002/jsid.122131:5(220-229)Online publication date: 27-Apr-2023
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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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ACE05

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2024)MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirrorSIGGRAPH Asia 2024 Posters10.1145/3681756.3697881(1-2)Online publication date: 3-Dec-2024
  • (2024)I vs. Me : An adversarial interaction with your past selfSIGGRAPH Asia 2024 Emerging Technologies10.1145/3681755.3697866(1-2)Online publication date: 3-Dec-2024
  • (2023)Mirror‐Transcending Aerial Imaging (MiTAi): An optical system that freely crosses the boundary between mirrored and real spacesJournal of the Society for Information Display10.1002/jsid.122131:5(220-229)Online publication date: 27-Apr-2023
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2010)Optical Design of Tabletop Displays and Interactive ApplicationsTabletops - Horizontal Interactive Displays10.1007/978-1-84996-113-4_5(101-129)Online publication date: 3-Mar-2010
  • (2009)Virtual Reality in Physical MirrorsProceedings of the 2009 IEEE Virtual Reality Conference10.1109/VR.2009.4811034(239-240)Online publication date: 14-Mar-2009
  • (2006)Mixed reality environment with a mirrorACM SIGGRAPH 2006 Research posters10.1145/1179622.1179801(155-es)Online publication date: 30-Jul-2006

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