skip to main content
10.1145/1178477.1178562acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

Kick-real, a mobile mixed reality game

Published: 15 June 2005 Publication History

Abstract

Interaction with mobile applications is often awkward due to the limited and miniaturized input modalities available. This is especially problematic for games where the only incentive to use an application is the pleasure derived from the interaction. It is therefore interesting to examine novel forms of interaction in order to increase the "playability" of mobile games.This demo presents a mobile mixed reality game using computer vision (CV) as it's main interaction modality. The user can kick a virtual ball with his real foot into a virtual goal.

Reference

[1]
KickReal Homepage, www.kickreal.com

Cited By

View all
  • (2020)Using Augmented Reality to Motivate Oral Hygiene Practice in Children: Protocol for the Development of a Serious GameJMIR Research Protocols10.2196/109879:1(e10987)Online publication date: 17-Jan-2020
  • (2014)Gemini redux: Understanding player perception of accumulated context2014 IEEE Games Media Entertainment10.1109/GEM.2014.7048100(1-8)Online publication date: Oct-2014
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • Show More Cited By

Index Terms

  1. Kick-real, a mobile mixed reality game

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. computer vision
    2. entertainment computing
    3. interaction techniques
    4. mobile computing

    Qualifiers

    • Article

    Conference

    ACE05

    Acceptance Rates

    Overall Acceptance Rate 36 of 90 submissions, 40%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 16 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2020)Using Augmented Reality to Motivate Oral Hygiene Practice in Children: Protocol for the Development of a Serious GameJMIR Research Protocols10.2196/109879:1(e10987)Online publication date: 17-Jan-2020
    • (2014)Gemini redux: Understanding player perception of accumulated context2014 IEEE Games Media Entertainment10.1109/GEM.2014.7048100(1-8)Online publication date: Oct-2014
    • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
    • (2009)Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented realityProceedings of the 16th ACM Symposium on Virtual Reality Software and Technology10.1145/1643928.1643960(139-142)Online publication date: 18-Nov-2009
    • (2006)The Paderkicker Team: Autonomy in Realtime EnvironmentsFrom Model-Driven Design to Resource Management for Distributed Embedded Systems10.1007/978-0-387-39362-9_8(65-74)Online publication date: 2006

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media