ABSTRACT
We present a table tennis game implemented for Symbian OS Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstrates how the integrated cameras are already usable for interaction on mobile phones, with real time performance. Data communication between the phones is handled using Bluetooth, but the implementation would allow for using slower radio links too.
- http://w4.siemens.de/en2/html/press/newsdesk_archive/2003/c_0311_d.htmlGoogle Scholar
- Paelke V., Reimann C., Stichling D., "Foot-based mobile interaction in mobile games", Proc. ACE 2004, Singapore, 3--5 July, 2004, pp. 321--324. Google ScholarDigital Library
- Mohring M., Lessig C., Bimber O., "Video see-through AR on consumer cell-phones". Proc ISMAR 2004, Arlington, VA, USA, 2-5 Nov 2004, pp. 252--253. Google ScholarDigital Library
- Woodward C., Honkamaa P., Jäppinen J., Pyökkimies E., "CamBall - Augmented virtual table temis with real rackets", Proc. ACE 2004, Singapore, 3-5 July, 2004, pp. 275--276. Google ScholarDigital Library
Index Terms
- SymBall: camera driven table tennis for mobile phones
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