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SymBall: camera driven table tennis for mobile phones

Published:15 June 2005Publication History

ABSTRACT

We present a table tennis game implemented for Symbian OS Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstrates how the integrated cameras are already usable for interaction on mobile phones, with real time performance. Data communication between the phones is handled using Bluetooth, but the implementation would allow for using slower radio links too.

References

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  2. Paelke V., Reimann C., Stichling D., "Foot-based mobile interaction in mobile games", Proc. ACE 2004, Singapore, 3--5 July, 2004, pp. 321--324. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Mohring M., Lessig C., Bimber O., "Video see-through AR on consumer cell-phones". Proc ISMAR 2004, Arlington, VA, USA, 2-5 Nov 2004, pp. 252--253. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Woodward C., Honkamaa P., Jäppinen J., Pyökkimies E., "CamBall - Augmented virtual table temis with real rackets", Proc. ACE 2004, Singapore, 3-5 July, 2004, pp. 275--276. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. SymBall: camera driven table tennis for mobile phones

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                cover image ACM Other conferences
                ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
                June 2005
                511 pages
                ISBN:1595931104
                DOI:10.1145/1178477

                Copyright © 2005 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 15 June 2005

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                Overall Acceptance Rate36of90submissions,40%

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