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Game space design foundations for trans-reality games

Published: 15 June 2005 Publication History

Abstract

Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can include physical reality together with one or more virtual realities. Creating these games requires basic design decisions about the relationships between the large scale game spaces involved. In particular, the different game spaces can be related by general 3D coordinate system transforms, together with decisions regarding isomorphism at different levels of spatial scale. The result is a large space of possibilities for trans-reality game space design supporting very different forms of game mechanics.

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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  1. game space design
  2. mixed reality games
  3. trans-reality games

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  • (2021)The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in TransrealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_32(797-829)Online publication date: 16-Dec-2021
  • (2020)The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376748(1-13)Online publication date: 21-Apr-2020
  • (2019)A Model for Analyzing Diegesis in Digital Narrative GamesInteractive Storytelling10.1007/978-3-030-33894-7_2(8-21)Online publication date: 22-Oct-2019
  • (2018)Multi-reality gamesProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284411(1-4)Online publication date: 2-Dec-2018
  • (2017)Cubios Transreality Puzzle as a Mixed Reality ObjectInternational Journal of Virtual and Augmented Reality10.4018/IJVAR.20170701011:2(1-17)Online publication date: 1-Jul-2017
  • (2015)Sensitivity to parental play beliefs and mediation in young children's hybrid play activitiesProceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771857(170-177)Online publication date: 21-Jun-2015
  • (2015)Pervasive gaming: Status, trends and design principlesJournal of Network and Computer Applications10.1016/j.jnca.2015.05.00955(213-236)Online publication date: Sep-2015
  • (2014)Blending history and fiction in a pervasive game prototypeProceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia10.1145/2677972.2677981(116-122)Online publication date: 25-Nov-2014
  • (2013)Hierarchies of pervasive games by storyboarding2013 IEEE International Games Innovation Conference (IGIC)10.1109/IGIC.2013.6659165(6-15)Online publication date: Sep-2013
  • (2013)Aliens on the Bus: A family of pervasive games2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)10.1109/GCCE.2013.6664866(387-391)Online publication date: Oct-2013
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