skip to main content
10.1145/1178477.1178579acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

IntelligentBox as component based development system for body action 3D games

Published: 15 June 2005 Publication History

Abstract

This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.

References

[1]
Geiger, C., Paelke, V., Reimann, C. and Rosenbach, W., A Framework for the Structured Design of VR/AR Content, ACM VRST 2000, pp. 75--82, 2000.
[2]
Hesina G., Schmalstieg, D., Fuhrmann, A. and Purgathofer, W., Distributed Open Inventor: A Practical Approach to Distributed 3D Graphics, ACM VRST'99, pp. 74--80, 1999.
[3]
Kallmann, M. and Thalmann, D., Direct 3D Interaction with Smart Objects, ACM VRST'99, pp. 124--130, 1999.
[4]
Lee, G. A, Kim, G. J. and Park, C. M, Modeling Virtual Object Behavior within Virtual Environment, ACM VRST'02, pp. 41--48, 2002.
[5]
Noser, H. and Thalmann, D., Sensor Based Synthetic Actors in a Tennis Game Simulation, Proc. of Computer Graphics International '97, IEEE CS Press, pp. 189--198, 1997.
[6]
Okada, Y. and Tanaka, Y., IntelligentBox:A Constructive Visual Software Development System for Interactive 3D Graphic Applications, Proc. of Computer Animation "95, IEEE CS Press, pp. 114--125, 1995.
[7]
Okada, Y. and Tanaka, Y., Collaborative Environments of lIntelligetnBox for Distributed 3D Graphics Applications, The Visual Computer (CGS special issue), Vol. 14, No. 4, pp. 140--152, 1998.
[8]
Okada, Y., Shinbo, K., Tanaka, Y. and Thalmann, D., Virtual Input Devices Based on Motion Capture and Collision Detection, Proc. of Computer Animation '99, IEEE CS Press, pp. 201--209, 1999.
[9]
Okada, Y.: 3D Visual Component Based Approach for Immersive Collaborative Virtual Environments, ACM SIGMM 2003 Workshop on Experiential Telepresence (ETP 2003), pp. 84--90, 2003.
[10]
Okada, Y., Akazawa, Y. and Niijima, K.: Manipulation Using Magnet Metaphor for 2D and 3D Integrated Toolkit Systems, VRSJ 13th International Conference on Artificial Reality and Tele-existence (ICAT2003), pp. 298--303, Tokyo, JAPAN, December 2003.
[11]
Okada, Y., Akazawa, Y. and Niijima, K.: Manipulation Guide Using Contact Constraints for Construction of 3D Composite Objects, to appear as invited paper in the organized session of the 2005 International Conference on Active Media Technology (AMT 2005), May 19--21, 2005.
[12]
Park, K. S., Cho, Y. J., Krishnaprasad, N. K., Scharver, C. and Lweis, M. J., CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration, ACM VRST 2000, pp. 8--15, 2000.
[13]
Reitmayr, G. and Schmalstieg, D., An Open Software Architecture for Virtual Reality Interaction, ACM VRST'01, pp. 47--54, 2001.
[14]
Taylor II, R. M., Hudson, T. C. et al., VRPN: A Device-Independent, Network-Transparent VR Peripheral System, ACM VRST'01, pp. 55--61, 2001.

Cited By

View all
  • (2023)Hand Gesture Input Interface as Native Function of IntelligentBox Using Leap Motion ControllerComplex, Intelligent and Software Intensive Systems10.1007/978-3-031-35734-3_40(395-406)Online publication date: 19-Jun-2023
  • (2023)Web-Based Collaborative VR System Supporting VR Goggles for Radiation Therapy Setup TrainingAdvances in Internet, Data & Web Technologies10.1007/978-3-031-26281-4_41(386-400)Online publication date: 12-Feb-2023
  • (2022)Design and Implementation of an Immersive Network Collaborative Environment Using OpenPose with 360VR Camera and WebXRComplex, Intelligent and Software Intensive Systems10.1007/978-3-031-08812-4_54(557-568)Online publication date: 17-Jun-2022
  • Show More Cited By

Index Terms

  1. IntelligentBox as component based development system for body action 3D games

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
      June 2005
      511 pages
      ISBN:1595931104
      DOI:10.1145/1178477
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 June 2005

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. 3D graphics
      2. IntelligentBox
      3. component ware
      4. games
      5. toolkit

      Qualifiers

      • Article

      Conference

      ACE05

      Acceptance Rates

      Overall Acceptance Rate 36 of 90 submissions, 40%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)0
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 16 Feb 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2023)Hand Gesture Input Interface as Native Function of IntelligentBox Using Leap Motion ControllerComplex, Intelligent and Software Intensive Systems10.1007/978-3-031-35734-3_40(395-406)Online publication date: 19-Jun-2023
      • (2023)Web-Based Collaborative VR System Supporting VR Goggles for Radiation Therapy Setup TrainingAdvances in Internet, Data & Web Technologies10.1007/978-3-031-26281-4_41(386-400)Online publication date: 12-Feb-2023
      • (2022)Design and Implementation of an Immersive Network Collaborative Environment Using OpenPose with 360VR Camera and WebXRComplex, Intelligent and Software Intensive Systems10.1007/978-3-031-08812-4_54(557-568)Online publication date: 17-Jun-2022
      • (2021)Action Input Interface of IntelligentBox Using 360-Degree VR Camera and OpenPose for Multi-persons’ Collaborative VR ApplicationsComplex, Intelligent and Software Intensive Systems10.1007/978-3-030-79725-6_75(747-757)Online publication date: 30-Jun-2021
      • (2021)Web-Based Collaborative VR Training System and Its Log Functionality for Radiation Therapy Device OperationsComplex, Intelligent and Software Intensive Systems10.1007/978-3-030-79725-6_74(734-746)Online publication date: 30-Jun-2021
      • (2016)Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance EvaluationsComputers in Entertainment (CIE)10.1145/273538314:1(1-20)Online publication date: 29-Dec-2016
      • (2012)Component-based approach for prototyping of movie-based physical therapy gamesProceedings of the Workshop at SIGGRAPH Asia10.1145/2425296.2425303(39-45)Online publication date: 26-Nov-2012
      • (2009)X3D-Based Web 3D Resources Integration and ReeditingProceedings of the 5th International Conference on Active Media Technology10.1007/978-3-642-04875-3_47(454-466)Online publication date: 23-Oct-2009

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media