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Possession techniques for interaction in real-time strategy augmented reality games

Published: 15 June 2005 Publication History

Abstract

There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in AR environments are investigated. One limiting factor is that the user's position within the virtual environment must correspond to their position in the physical world. If it is obvious to the user there is no correspondence between the two, the illusion of a consistent environment will be broken. The primary problem with adapting an RTS game for an AR environment is that the player will need to manage a large force of life-sized military units, which cannot be done effectively if the user is confined to what they can see and how fast they can move in the physical world. In this paper, we introduce the use of AR-VR transitions and a new technique that is called possession, which attempts to address these problems. Possession essentially gives the player the ability to move inside the head of any of their units. This allows the user to see everything that is visible to that unit, and manage their forces with the usual interface even though they are detached from their own body. The possession technique allows control of units over large ranges, makes micromanagement of distant groups possible, and implements realistic views of the world that match what a user would expect in the physical world. Our user interface supports a more realistic interface than is possible in traditional desktop games. Our new techniques were implemented in an operational AR-RTS game that we have named ARBattleCommander.

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  • (2023)Vicarious: Context-aware Viewpoints Selection for Mixed Reality CollaborationProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615709(1-11)Online publication date: 9-Oct-2023
  • (2016)Augmented Winter Ski with AR HMDProceedings of the 7th Augmented Human International Conference 201610.1145/2875194.2875202(1-2)Online publication date: 25-Feb-2016
  • (2015)The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming GamesEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_47(502-507)Online publication date: 1-Dec-2015
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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. augmented reality
  2. gaming
  3. interaction

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Cited By

View all
  • (2023)Vicarious: Context-aware Viewpoints Selection for Mixed Reality CollaborationProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615709(1-11)Online publication date: 9-Oct-2023
  • (2016)Augmented Winter Ski with AR HMDProceedings of the 7th Augmented Human International Conference 201610.1145/2875194.2875202(1-2)Online publication date: 25-Feb-2016
  • (2015)The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming GamesEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_47(502-507)Online publication date: 1-Dec-2015
  • (2012)Using augmented snapshots for viewpoint switching and manipulation in augmented realityCHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212394(1095-1098)Online publication date: 5-May-2012
  • (2012)Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshotsProceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2012.6402560(217-226)Online publication date: 5-Nov-2012
  • (2012)Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshots2012 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2012.6184213(165-166)Online publication date: Mar-2012
  • (2010)SnapAR: Storing snapshots for quick viewpoint switching in hand-held augmented reality2010 IEEE International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2010.5643603(273-274)Online publication date: Oct-2010

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