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RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition

Published: 15 June 2005 Publication History

Abstract

"RoboGamer" is a robotic system which is able to play a video game togather with a human player. In previous computer game systems, the computers are always designed as enemies to the human. However, in this project, we realized a physically connected friendly computer player by a simple robotic system that is composed of a video camera, wire based force feedback display SPIDAR and a program that made with GPU fast image recognition without any modification for original video game system. RoboGamer has three functions that are autonomous play, augmented effects like force feedback and/or rich graphics for original old video game and collaboration play with A. I. and human player via force feedback on the joystick.

Reference

[1]
James Fung, Steve Mann, "Computer Vision Signal Processing on Graphics Processing Units", Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2004), Montreal, Quebec, Canada, May 17--21, 2004.

Cited By

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  • (2012)Spider Hero: Entertainment VR with Pulling ForceThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.66.J1166:1(J11-J16)Online publication date: 2012
  • (2009)Spider heroProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/1670252.1670294(197-202)Online publication date: 14-Dec-2009
  • (2007)WiiMediaProceedings of the 2007 ACM SIGGRAPH symposium on Video games10.1145/1274940.1274966(133-140)Online publication date: 4-Aug-2007

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ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2012)Spider Hero: Entertainment VR with Pulling ForceThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.66.J1166:1(J11-J16)Online publication date: 2012
  • (2009)Spider heroProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/1670252.1670294(197-202)Online publication date: 14-Dec-2009
  • (2007)WiiMediaProceedings of the 2007 ACM SIGGRAPH symposium on Video games10.1145/1274940.1274966(133-140)Online publication date: 4-Aug-2007

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