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- Saldana J(2016)On the effectiveness of an optimization method for the traffic of TCP-based multiplayer online gamesMultimedia Tools and Applications10.1007/s11042-015-3001-y75:24(17333-17374)Online publication date: 1-Dec-2016
- Saldana JSuznjevic M(2016)QoE and Latency Issues in Networked GamesHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_23(509-544)Online publication date: 10-Aug-2016
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