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Assessment of mobile experience engine, the development toolkit for context aware mobile applications

Published: 14 June 2006 Publication History

Abstract

Non-technical designers are using pervasive, context aware and mobile technologies as new design media to deliver unique user experiences and new values. Designer, artists and technologists often collaborate to design and develop these new media applications. In such multi-disciplinary collaborations, lack of suitable development tools and software engineering methods often pose non-trivial challenges. The requirements for a development toolkit for such contexts are enumerated. The rational behind usage of Mobile Experience Engine, a suitable CASE tool, is presented along with its high level architecture. This paper also examines how this tool supports various software engineering tasks during context aware mobile application development.

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Cited By

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  • (2016)UCFrameACM SIGSOFT Software Engineering Notes10.1145/2894784.289479541:2(1-13)Online publication date: 11-May-2016
  • (2016)Methodologies for development of mobile applications2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)10.1109/MIPRO.2016.7522228(688-692)Online publication date: May-2016
  • (2008)SArt: Towards Innovation at the Intersection of Software Engineering and ArtInformation Systems Development10.1007/978-0-387-78578-3_17(809-827)Online publication date: 12-Sep-2008

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  1. Assessment of mobile experience engine, the development toolkit for context aware mobile applications

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    cover image ACM Conferences
    ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
    June 2006
    572 pages
    ISBN:1595933808
    DOI:10.1145/1178823
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 14 June 2006

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    Author Tags

    1. context-aware
    2. design collaboration
    3. games
    4. new media
    5. rapid application development
    6. software engineering

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    View all
    • (2016)UCFrameACM SIGSOFT Software Engineering Notes10.1145/2894784.289479541:2(1-13)Online publication date: 11-May-2016
    • (2016)Methodologies for development of mobile applications2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)10.1109/MIPRO.2016.7522228(688-692)Online publication date: May-2016
    • (2008)SArt: Towards Innovation at the Intersection of Software Engineering and ArtInformation Systems Development10.1007/978-0-387-78578-3_17(809-827)Online publication date: 12-Sep-2008

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