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Believable environments: generating interactive storytelling in vast location-based pervasive games

Published: 14 June 2006 Publication History

Abstract

Generating content into vast areas is a relevant challenge in the field of location-based pervasive games. In this paper, we present a game prototype that enables children travelling in the back seat of a car to enjoy a narrated experience where gameplay combines with the experience of traveling through the road network. The prototype is designed to provide what we refer to as a believable environment. We propose four design characteristics to persuasively include a journey within a pervasive game. First, the story should refer to geographical objects with their everyday meanings. Second, the game's scale needs to cover vast areas. Third, the application should provide sequential storytelling to make it fit with the journey experience, and finally it should provide interaction support where players can engage in gameplay and interact with the computer in various ways at the same time as they are looking out of the car window. We describe how these requirements have been implemented in the prototype and present an initial performance test.

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    cover image ACM Conferences
    ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
    June 2006
    572 pages
    ISBN:1595933808
    DOI:10.1145/1178823
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 14 June 2006

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    Author Tags

    1. audio centric
    2. backseat playground
    3. believable environment
    4. interactive storytelling
    5. location based
    6. pervasive game
    7. prototype performance test

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    • (2024)Story-Driven: Exploring the Impact of Providing Real-time Context Information on Automated StorytellingProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676372(1-15)Online publication date: 13-Oct-2024
    • (2023)Location-Aware Adaptation of Augmented Reality NarrativesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580978(1-15)Online publication date: 19-Apr-2023
    • (2021)The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based GamesProceedings of the ACM on Human-Computer Interaction10.1145/34747075:CHI PLAY(1-25)Online publication date: 6-Oct-2021
    • (2021)Internet of Things in educationDigital Innovations in Healthcare Education and Training10.1016/B978-0-12-813144-2.00005-2(61-86)Online publication date: 2021
    • (2020)Key factors and network model for location‐based cultural mobile game designBritish Journal of Educational Technology10.1111/bjet.1292651:6(2495-2512)Online publication date: 24-Mar-2020
    • (2020)Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated StorytellingNew Generation Computing10.1007/s00354-020-00111-1Online publication date: 14-Oct-2020
    • (2019)The Enthusiast, the Interested, the Sceptic, and the CynicJournal on Computing and Cultural Heritage 10.1145/329771612:1(1-26)Online publication date: 20-Feb-2019
    • (2019)Interactive Narrative Generation Using Location and Genre Specific ContextInteractive Storytelling10.1007/978-3-030-33894-7_35(343-347)Online publication date: 22-Oct-2019
    • (2017)Share yourself firstProceedings of the 8th International Conference on Communities and Technologies10.1145/3083671.3083698(236-245)Online publication date: 26-Jun-2017
    • (2017)Board Game Prototyping to Co-Design a Better Location-Based Digital GameProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053348(1055-1064)Online publication date: 6-May-2017
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