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Modifying game content with personal media

Published: 14 June 2006 Publication History

Abstract

In recent years, the mobile phone has become a device for storing and consuming various media such as music, images, video, and text. People also play games with their mobile phones. This paper discusses the concept of media-controlled games, where each media file selected by the player makes the game look different and behave variedly. As an example of using still pictures in games, a prototype game called "Nitro" has been implemented.

References

[1]
Holm, J., Havukainen, K., Arrasvuori, J., Novel Ways to Use Audio in Games, Proceedings of Game Developer Conference 2005, San Francisco, March 7--11, 2005
[2]
Holm, J., Havukainen, K., Arrasvuori, J., Personalizing Game Content Using Audio-Visual Media, Proceedings of Advances in Computer Entertainment (ACE) Conference, Valencia, Spain, June 15--17, 2005

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  • (2010)Adapting personal music for synesthetic game playProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822370(163-170)Online publication date: 19-Jun-2010

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cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 June 2006

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  1. image-controlled games
  2. media-controlled games

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2010)Adapting personal music for synesthetic game playProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822370(163-170)Online publication date: 19-Jun-2010

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