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Dynamic evaluation of distribution of visual attention during playing video game

Published: 14 June 2006 Publication History

Abstract

In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game.

References

[1]
Green, C. S. and Bavelier, D. Action video game modifies visual selective attention. Nature, 423, 534--537, 2003.
[2]
Saida, S. and Ikeda, M. Useful visual field size for pattern perception. Percept. Psychophys., 25(2), 119--125, 1979.

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  • (2014)Spatial play effects in a tangible game with an F-formation of multiple playersProceedings of the Fifteenth Australasian User Interface Conference - Volume 15010.5555/2667657.2667664(57-66)Online publication date: 20-Jan-2014

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  1. Dynamic evaluation of distribution of visual attention during playing video game

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    cover image ACM Conferences
    ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
    June 2006
    572 pages
    ISBN:1595933808
    DOI:10.1145/1178823
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 14 June 2006

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    • (2014)Spatial play effects in a tangible game with an F-formation of multiple playersProceedings of the Fifteenth Australasian User Interface Conference - Volume 15010.5555/2667657.2667664(57-66)Online publication date: 20-Jan-2014

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