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Adaptative execution of game: unfolding a correct story

Published: 14 June 2006 Publication History

Abstract

Computer games have improved this last decade on technical aspects (graphical, sound design, etc.) as well as on the content. Actually games are getting more and more complex. Plot has been improved and is getting close to scenario movie or scenario novel.

References

[1]
R. Champagnat, A. Prigent, and P. Estraillier. Scenario building based on formal methods and adaptative execution. In ISAGA, Atlanta (USA), June 2005.
[2]
A. Prigent, R. Champagnat, and P. Estraillier. Driving stories, benefits of properties analysis. In CGAMES, Angoulême (France), November 2005.

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  • (2019)Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling InstallationProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322380(49-60)Online publication date: 18-Jun-2019
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cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 June 2006

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2024)Temporal automata for robotic scenario modeling with CIT frameworkMultimedia Tools and Applications10.1007/s11042-023-18051-583:22(61261-61286)Online publication date: 6-Jan-2024
  • (2022)Modélisation et supervision d’applications robotiques interactives destinées au milieu culturelRevue Ouverte d'Intelligence Artificielle10.5802/roia.333:3-4(311-344)Online publication date: 8-Apr-2022
  • (2019)Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling InstallationProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322380(49-60)Online publication date: 18-Jun-2019
  • (2019)Shiva's RangoliProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295635(65-75)Online publication date: 17-Mar-2019
  • (2018)A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao RobotAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_8(103-116)Online publication date: 21-Feb-2018
  • (2013)A Methodology to Validate Interactive Storytelling Scenarios in Linear LogicTransactions on Edutainment X10.1007/978-3-642-37919-2_4(53-82)Online publication date: 2013
  • (2011)How Authors Benefit from Linear Logic in the Authoring Process of Interactive StoryworldsInteractive Storytelling10.1007/978-3-642-25289-1_27(249-260)Online publication date: 2011
  • (2011)Community Adaptive Educational GamesNew Horizons in Web-Based Learning - ICWL 2010 Workshops10.1007/978-3-642-20539-2_6(45-54)Online publication date: 2011
  • (2010)Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear LogicInteractive Storytelling10.1007/978-3-642-16638-9_20(153-164)Online publication date: 2010
  • (2009)From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for VideogamesInteractive Storytelling10.1007/978-3-642-10643-9_16(121-126)Online publication date: 2009
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