ABSTRACT
No abstract available.
- Hilaga, M., Shinagawa, Y., Komura, T., and T. Kunii. 2001. Topology matching for fully automatic similarity estimation of 3d shapes. In Proceedings of SIGGRAPH 2001, 203--212. Google ScholarDigital Library
- Katz, S., and Tal, A. 2003. Hierarchical mesh decomposition using fuzzy clustering and cuts. ACM Transactions on Graphics 22, 3, 954--961. Google ScholarDigital Library
- W. Ma, F. W., and Ouhyoung, M. 2003. Skeleton extraction of 3d objects with radial basis functions. In Proc. of the Shape Modeling International, 207--215. Google ScholarDigital Library
Index Terms
- Interactive skeleton extraction for 3D animation using geodesic distances
Recommendations
Interactive Skeleton Extraction Using Geodesic Distance
ICAT '06: Proceedings of the 16th International Conference on Artificial Reality and Telexistence--WorkshopsThis paper proposes a method of extracting skeleton interactively for 3D character animation. A skeleton is automatically and interactively generated from the object data of 3D models in a process that consists of five steps: 1) transformation into a ...
The Smoothed 3D Skeleton for Animation
NCM '09: Proceedings of the 2009 Fifth International Joint Conference on INC, IMS and IDCSkeleton is at the main interest of 3D character animation. In this paper, we use a recent skeleton pruning method based on the medial axis transform and the geodesic distance function that originates one-voxel thick, graph-like skeleton. Unfortunately, ...
Computing 3D Medial Axis for Chamfer Distances
DGCI '00: Proceedings of the 9th International Conference on Discrete Geometry for Computer ImageryMedial Axis, also known as Centres of Maximal Disks, is a representation of a shape, which is useful for image description and analysis. Chamfer or Weighted Distances, are discrete distances which allow to approximate the Euclidean Distance with ...
Comments