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The benefits of third-person perspective in virtual and augmented reality?

Published: 01 November 2006 Publication History

Abstract

Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an issue in the proprio-perception of the user who does not completely feel integrated in the environment. This perspective should be beneficial for the users. We propose to give the possibility to the people to use the first and the third-person perspective like in video games (e.g. GTA). As the gamers prefer to use the third-person perspective for moving actions and the first-person view for the thin operations, we will verify this comportment is extendable to simulations in augmented and virtual reality.

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    cover image ACM Conferences
    VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
    November 2006
    400 pages
    ISBN:1595933212
    DOI:10.1145/1180495
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 November 2006

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    Author Tags

    1. distance evaluation
    2. exocentric perspective
    3. immersion
    4. presence
    5. proprio-perception

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    • (2024)The influence of perspective on VR job interview trainingFrontiers in Virtual Reality10.3389/frvir.2024.15060705Online publication date: 10-Dec-2024
    • (2024)Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility studyJournal of NeuroEngineering and Rehabilitation10.1186/s12984-024-01482-y21:1Online publication date: 1-Nov-2024
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