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Separating the effects of level of immersion and 3D interaction techniques

Published: 01 November 2006 Publication History

Abstract

Empirical evidence of the benefits of immersion is an important goal for the virtual environment (VE) community. Direct comparison of immersive systems and non-immersive systems is insufficient because differences between such systems may be due not only to the level of immersion, but also to other factors, such as the input devices and interaction techniques used. In this paper, a study is presented that separates the effects of level of immersion and 3D interaction technique for a six-degree-of-freedom manipulation task. In the study, two components of immersion -- stereoscopy and field of regard -- were varied and three 3D interaction techniques -- HOMER, Go-Go, and DO-IT (a new keyboard- and mouse-based technique) -- were tested. The results of the experiment show that the interaction technique had a significant effect on object manipulation time, while the two components of immersion did not. The implications of these results are discussed for VE application developers.

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 November 2006

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Author Tags

  1. 3D interaction
  2. field of regard
  3. immersive virtual environment

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  • (2024)Virtual Reality System FidelityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_251(2041-2048)Online publication date: 5-Jan-2024
  • (2023)Using Virtual Reality to Overcome Legacy Bias in Remote Gesture Elicitation StudiesHuman-Computer Interaction10.1007/978-3-031-35596-7_14(200-225)Online publication date: 9-Jul-2023
  • (2022)A framework for evaluating depth perception in stereoscopic virtual environmentsProceedings of the 24th Symposium on Virtual and Augmented Reality10.1145/3604479.3604529(105-114)Online publication date: 24-Oct-2022
  • (2021)Exploring Input Approximations for Control Panels in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00092(1-9)Online publication date: Mar-2021
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  • (2020)A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00047(275-284)Online publication date: Mar-2020
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  • (2019)A Comprehensive Classification of 3D Selection and Manipulation TechniquesProceedings of Mensch und Computer 201910.1145/3340764.3340777(321-332)Online publication date: 8-Sep-2019
  • (2019)Open data exploration in virtual reality: a comparative study of input technologyVirtual Reality10.1007/s10055-019-00378-wOnline publication date: 23-Jan-2019
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