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Dynamic aspects of real-time face-rendering

Published: 01 November 2006 Publication History

Abstract

Simulating the visual appearance and lighting of human skin is a difficult task, which is addressed by researchers for several years. Because of the availability of high performance, programmable graphics boards, now it is possible to use techniques formerly only available to offline rendering. In this paper we present solutions to improve the visual quality of skin by enhancing such techniques to real-time application. Furthermore dynamic properties like aging and emotional changes in the appearance of a face like blushing and weeping are introduced to obtain convincing results at interactive frame rates for immersive virtual worlds.

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Krishnaswamy, A.; Baranoski, G.: "A Biophysically-Based Spectral Model of Light Interaction with Human Skin". Computer Graphics Forum Vol. 23 (4). pp. 331--340. 2004.
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Green, Simon: "Real-Time Approximations to Subsurface Scattering", in GPU Gems, Add. Wes., 2004, pp. 263--278.
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Ekman, Paul: "Emotion in the human face", (2nd Ed.), Cambridge University Press, 1982.
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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2006

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Author Tags

  1. emotions
  2. shader
  3. skin rendering
  4. virtual reality

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VRST06

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Overall Acceptance Rate 66 of 254 submissions, 26%

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  • (2014)Facial Animations3D Research10.1007/s13319-014-0012-95:2(1-10)Online publication date: 1-Jun-2014
  • (2010)A practical appearance model for dynamic facial colorACM Transactions on Graphics10.1145/1882261.186616729:6(1-10)Online publication date: 15-Dec-2010
  • (2010)A practical appearance model for dynamic facial colorACM SIGGRAPH Asia 2010 papers10.1145/1866158.1866167(1-10)Online publication date: 15-Dec-2010
  • (2009)GPU-based real-time on-surface droplet flow in X3DProceedings of the 14th International Conference on 3D Web Technology10.1145/1559764.1559772(51-54)Online publication date: 16-Jun-2009
  • (2009)Expression of Emotions Using Wrinkles, Blushing, Sweating and TearsProceedings of the 9th International Conference on Intelligent Virtual Agents10.1007/978-3-642-04380-2_23(188-200)Online publication date: 4-Sep-2009

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