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The development of glove-based interfaces with the TRES-D methodology

Published: 01 November 2006 Publication History

Abstract

The development of 3D user interfaces is mostly focused on technology and the ways of using it, and so the main concerns are the selection of hardware, software and interaction techniques. The process of development itself is as important as these issues, but it is usually ignored or poorly documented. This paper introduces the TRES-D methodology, and illustrates its application in the development of three different glove-based interfaces, not only to show the benefits of using these devices, but also the benefits of using such a methodological framework.

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Cited By

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  • (2023)Towards Flexible Authoring and Personalization of Virtual Reality Applications for TrainingProceedings of the ACM on Human-Computer Interaction10.1145/35932417:EICS(1-37)Online publication date: 19-Jun-2023
  • (2014)Improving collaborative and Post-WIMP systems through requirements specification2014 IEEE 22nd International Requirements Engineering Conference (RE)10.1109/RE.2014.6912299(461-466)Online publication date: Aug-2014
  • (2007)Towards an interaction model in collaborative virtual environmentsProceedings of the 2nd international conference on Virtual reality10.5555/1770090.1770126(310-319)Online publication date: 22-Jul-2007
  • Show More Cited By

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 2006

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  1. 3d user interfaces
  2. data gloves

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VRST06

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)Towards Flexible Authoring and Personalization of Virtual Reality Applications for TrainingProceedings of the ACM on Human-Computer Interaction10.1145/35932417:EICS(1-37)Online publication date: 19-Jun-2023
  • (2014)Improving collaborative and Post-WIMP systems through requirements specification2014 IEEE 22nd International Requirements Engineering Conference (RE)10.1109/RE.2014.6912299(461-466)Online publication date: Aug-2014
  • (2007)Towards an interaction model in collaborative virtual environmentsProceedings of the 2nd international conference on Virtual reality10.5555/1770090.1770126(310-319)Online publication date: 22-Jul-2007
  • (2007)Collaborative virtual environmentsProceedings of the 2nd international conference on Virtual reality10.5555/1770090.1770117(224-233)Online publication date: 22-Jul-2007
  • (2007)Towards an Interaction Model in Collaborative Virtual EnvironmentsVirtual Reality10.1007/978-3-540-73335-5_34(310-319)Online publication date: 2007
  • (2007)Collaborative Virtual Environments: You Can’t Do It Alone, Can You?Virtual Reality10.1007/978-3-540-73335-5_25(224-233)Online publication date: 2007

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