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P2P Network for very large virtual environment

Published:01 November 2006Publication History

ABSTRACT

The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that server-less P2P networks with self-adaptive assignment techniques can efficiently deal with very large environments such as met in the geovisualization domain. Our method allows adaptative view-dependent visualization thanks to a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment.

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                cover image ACM Conferences
                VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
                November 2006
                400 pages
                ISBN:1595933212
                DOI:10.1145/1180495

                Copyright © 2006 ACM

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                New York, NY, United States

                Publication History

                • Published: 1 November 2006

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