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Dynamic interactive VR network services for education

Published: 01 November 2006 Publication History

Abstract

Global information society and knowledge-based economy will generate a need for life-long learning on a mass scale. To deal with this challenge, traditional education should be extended with new forms of learning and teaching by employing advanced technologies such as virtual and mixed reality. In order to provide learners with these forms of education, a wide range of VR-based interactive educational network services should be developed. Technologies for delivering such network services are already available. Currently, a challenge is to develop methods and tools for efficient creation of vast amounts of VR-based learning material.In this paper, a method of dynamic content creation is described, which enables flexible authoring and manipulation of VR-based educational contents in interactive network environments. Application of this method to several architectural variants of educational systems is discussed.

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 November 2006

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Author Tags

  1. X-VR
  2. distance learningnand teaching
  3. interactive 3D
  4. mixed reality
  5. virtual reality

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  • (2024)A Concise Guide of AR Features, Types, Key Technologies, and the Dynamic Applications LandscapeIntegrating Cutting-Edge Technology Into the Classroom10.4018/979-8-3693-3124-8.ch001(1-14)Online publication date: 8-Mar-2024
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  • (2022)Drawing on Augmented Reality to Develop STEM Competencies in Primary Education2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962692(1-8)Online publication date: 8-Oct-2022
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