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Are two heads better than one?: object-focused work in physical and in virtual environments

Published: 01 November 2006 Publication History

Abstract

Under which conditions has collaboration added value over individual work? How does performance change when using different technologies? These are important questions for industry and for research. This paper addresses them for pairs versus individuals using physical objects and virtual representations for object-focused task-solving. Based upon previous research on pair's performance and experiences for collaboration in a real setting and four different distributed virtual environments (VEs), single-user experimental studies were carried out. The results show that in relation to performance, pairs working in networked CAVE™ technologies are superior compared to individuals, or pairs working in other distributed settings. In general, social interaction works as a facilitator for this type of task solving in networked VEs. Though, best performance was found in the real setting, with no major difference when comparing individuals versus pairs, working in VEs often were appreciated higher than working with physical objects.

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 November 2006

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Author Tags

  1. collaboration
  2. immersive
  3. performance
  4. presence
  5. social interaction
  6. usability
  7. virtual environments

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VRST06

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Overall Acceptance Rate 66 of 254 submissions, 26%

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  • (2023)Single- and Multiuser Virtual Reality Training for Forklift Driving2023 IEEE 2nd International Conference on Cognitive Aspects of Virtual Reality (CVR)10.1109/CVR58941.2023.10395371(000073-000080)Online publication date: 26-Oct-2023
  • (2022)Development of Vision Screening Tool in Virtual Reality: A Usability Assessment Study2022 E-Health and Bioengineering Conference (EHB)10.1109/EHB55594.2022.9991705(1-5)Online publication date: 17-Nov-2022
  • (2021)Measuring Presence in Virtual Environments: A SurveyACM Computing Surveys10.1145/346681754:8(1-37)Online publication date: 4-Oct-2021
  • (2021)Immersive Visualization VR System of 3D Time-varying Field2021 3rd International Academic Exchange Conference on Science and Technology Innovation (IAECST)10.1109/IAECST54258.2021.9695887(322-326)Online publication date: 10-Dec-2021
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