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Presence in response to dynamic visual realism: a preliminary report of an experiment study

Published: 01 November 2006 Publication History

Abstract

This paper describes an experiment that examines the influence of visual realism on reported presence. 33 participants experienced two different renderings of a virtual environment that depicts a pit in the centre of a room, in a head-tracked head-mounted display. The environment was rendered using parallel ray tracing at 15fps,mbut in one condition ray casting (RC) was used achieving a result equivalent to OpenGL based per-pixel local illumination, and in the second full recursive ray tracing (RT). The participants were randomly allocated to two groups -- one that experienced RC first followed by RT, and the second group in the opposite order. Reported presence was obtained by questionnaires following each session. The results indicate that reported presence, in terms of the 'sense of being there' was significantly higher for the RT than for the RC condition.

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      cover image ACM Conferences
      VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
      November 2006
      400 pages
      ISBN:1595933212
      DOI:10.1145/1180495
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      Published: 01 November 2006

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      Author Tags

      1. presence
      2. virtual environments

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      • (2024)Machine learning based classification of presence utilizing psychophysiological signals in immersive virtual environmentsScientific Reports10.1038/s41598-024-72376-114:1Online publication date: 17-Sep-2024
      • (2023)Down to Earth: Investigating Barefooted Experiences in Seated Virtual Reality ScenariosProceedings of the 2023 7th International Conference on Virtual and Augmented Reality Simulations10.1145/3603421.3603427(35-44)Online publication date: 3-Mar-2023
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      • (2020)DrawingPresenceProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33698273:4(1-21)Online publication date: 14-Sep-2020
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