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Geelix.com: sharing gaming experiences

Published: 23 October 2006 Publication History

Abstract

Geelix is an experimental new approach to browsing, playing and sharing gaming experiences, extending the latest in Human Computer Interaction (HCI) Research, hardware-accelerated graphics and streaming video technologies. Geelix provides the best in high quality, cutting edge, streaming video and rich media playback experiences on the Web.

References

[1]
Holthe, O., Rönningen, L. Video Browsing Techniques for Web Interfaces. Proceedings of the IEEE Consumer Communications and Networking Conference. Las Vegas, NV, 2006.
[2]
Holthe, O., Rönningen, L. Compact Multimedia Format for Digital Video Web Interfaces. Proceedings of the Norwegian Signal Processing Symposium. Stavanger, Norway, 2005.
[3]
Christel, M., Wactlar, H., Stevens, S., Reddy, R., Mauldin, M., Kanade, T. Techniques for the Creation and Exploration of Digital Video Libraries. Multimedia Tools and Applications (Volume 2). Borko Furht, editor. Boston, MA: Kluwer Academic Publishers, 1996.
[4]
Loop, C., Blinn, J. Resolution independent curve rendering using programmable graphics hardware. ACM Transactions on Graphics. Volume 24, Issue 3, July 2005.
[5]
Mark, W. R., Glanville, R. S., Akeley, K., Kilgard, M. J. Cg: a system for programming graphics hardware in a C-like language. ACM Transactions on Graphics. Volume 22, Issue 3, July 2003.
[6]
University of California Berkeley: http://www.berkeley.edu
[7]
Norwegian University of Science and Technology (NTNU), Department of Telematics: http://www.ntnu.no
[8]
Gridmedia Technologies:http://www.gridmedia.com
[9]
Geelix: http://www.geelix.com

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Published In

cover image ACM Conferences
MM '06: Proceedings of the 14th ACM international conference on Multimedia
October 2006
1072 pages
ISBN:1595934472
DOI:10.1145/1180639
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2006

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Author Tags

  1. XML
  2. effects
  3. games
  4. shaders
  5. video
  6. web

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MM06
MM06: The 14th ACM International Conference on Multimedia 2006
October 23 - 27, 2006
CA, Santa Barbara, USA

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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