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View all- Dorta TPierini DBoudhraâ SLalanne DNigay L(2016)Why 360° and VR headsets for movies?Actes de la 28ième conference francophone sur l'Interaction Homme-Machine10.1145/3004107.3004117(211-220)Online publication date: 25-Oct-2016
We propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (...
In this paper, we propose a framework for virtual reality, I2-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The primary goal of this framework is to support rapid development ...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social collaborative virtual environment of REVERIE that supports natural, human-like behavior, physical interaction and engagement. Represented by avatars, users ...
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