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Understanding and evaluating creativity

Published: 13 June 2007 Publication History

Abstract

The aim of this tutorial is to provide the participants with an understanding of the significance of creativity for interaction design and to give guidance about the design and evaluation of systems with respect to their role in creativity support. Participants will also be provided with tools for analyzing and evaluating situations in which creative engagement and interaction may be taking place.

References

[1]
Bilda, Z., Candy, L. and Edmonds, E.A. An Embodied Cognition Framework for Interactive Experience. CoDesign 2007.
[2]
Bilda, Z., Costello, B. and Amitani, S. Collaborative analysis framework for evaluating interactive art experience. CoDesign, 2 (4). 238--255.
[3]
Interact Interact User Guide. Mangold Software and Consulting GmbH, 2006.
[4]
Maher, M.L., Bilda, Z. and Gul, F.L., Impact of collaborative virtual environments on design behavior. in DCC'06, (2006), Springer, 305--323.
[5]
Sternberg, R.J. (ed.), Handbook of Creativity. Cambridge University Press, Cambridge, UK, 1999.

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  1. Understanding and evaluating creativity

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    cover image ACM Conferences
    C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
    June 2007
    330 pages
    ISBN:9781595937124
    DOI:10.1145/1254960
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. creativity
    2. evaluation
    3. interaction design

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    C&C '07
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    C&C '07: Creativity and Cognition 2007
    June 13 - 15, 2007
    DC, Washington, USA

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    Overall Acceptance Rate 108 of 371 submissions, 29%

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    • (2024)Creativity and Ethnography: An Expansive Proposal for ’in the Wild’ Research of Ideas in Practice in Design StudiosProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656205(268-279)Online publication date: 23-Jun-2024
    • (2022)Digital Media Art Creation Based on Virtual Reality and Semantic Feature FusionWireless Communications & Mobile Computing10.1155/2022/91449512022Online publication date: 1-Jan-2022
    • (2012)Evaluating CreativityCreativity and Rationale10.1007/978-1-4471-4111-2_4(57-84)Online publication date: 29-May-2012
    • (2011)Assessing creativity practices in designProceedings of the 2011 Frontiers in Education Conference10.1109/FIE.2011.6143053(S2B-1-1-S2B-6)Online publication date: 12-Oct-2011
    • (2010)Towards a model to evaluate creativity-oriented learning activitiesProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2010.03.5472:2(3532-3536)Online publication date: 2010

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