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TwoStick: writing with a game controller

Published: 28 May 2007 Publication History

Abstract

We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot testing. We compared user performance with TwoStick experimentally to a selection keyboard which is the de facto standard of game controller text entry. Eight participants completed 20 fifteen-minute sessions with both text entry methods. In the beginning TwoStick was slower (4.3 wpm, uncorrected error rate = 0.68%) than the selection keyboard (5.6 wpm, 0.85%). During the last session TwoStick was faster (14.9 wpm, 0.86% vs. 12.9 wpm, 0.27%). Qualitative results indicated that TwoStick was more fun and easier to use than the selection keyboard.

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  • (2021)JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input UsersHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_8(107-125)Online publication date: 26-Aug-2021
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    cover image ACM Other conferences
    GI '07: Proceedings of Graphics Interface 2007
    May 2007
    352 pages
    ISBN:9781568813370
    DOI:10.1145/1268517
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 28 May 2007

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    Author Tags

    1. TwoStick
    2. game controller
    3. gamepad
    4. joystick
    5. quikwriting
    6. selection keyboard
    7. text entry

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    View all
    • (2024)Finger in Camera Speaks Everything: Unconstrained Air-Writing for Real-WorldIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2024.338585134:9(8602-8613)Online publication date: Sep-2024
    • (2021)Digital Art Using Machine LearningAdvances in Smart Grid and Renewable Energy10.1007/978-981-15-7511-2_53(539-546)Online publication date: 5-Jan-2021
    • (2021)JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input UsersHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_8(107-125)Online publication date: 26-Aug-2021
    • (2020)Writing in the air: Recognize Letters Using Deep Learning Through WiFi Signals2020 6th International Conference on Big Data Computing and Communications (BIGCOM)10.1109/BigCom51056.2020.00008(8-14)Online publication date: Jul-2020
    • (2020)Text Input in Virtual Reality Using a Tracked Drawing TabletHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_24(314-329)Online publication date: 8-Oct-2020
    • (2019)HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between FingersSensors10.3390/s1914306319:14(3063)Online publication date: 11-Jul-2019
    • (2019)Beyond the Input StreamProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347922(831-842)Online publication date: 17-Oct-2019
    • (2019)Writing in the Air with WiFi Signals for Virtual Reality DevicesIEEE Transactions on Mobile Computing10.1109/TMC.2018.283170918:2(473-484)Online publication date: 1-Feb-2019
    • (2018)PizzaText: Text Entry for Virtual Reality Systems Using Dual ThumbsticksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286858124:11(2927-2935)Online publication date: Nov-2018
    • (2018)Virtual Reality Interfaces for Interacting with Three-Dimensional GraphsInternational Journal of Human–Computer Interaction10.1080/10447318.2018.142906135:1(75-88)Online publication date: 30-Jan-2018
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